HomeGamesUpdatesPricingMethodology
Steam News2 September 20241y ago

Patch v.38 News

Hey all, We're releasing a graphics update, which we hope will be the first phase of a series of incremental and continued visual improvements within BL Pro Surfing.

Full notes

Full Barton Lynch Pro Surfing update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all,

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
addedWe're releasing a graphics update, which we hope will be the first phase of a series of incremental and continued visual improvements within BL Pro Surfing. It's no exaggeration to say that this patch has been a slog to re-engineer and it's also fair to suggest, it's been anything but trivial. Anyone who knows anything about water graphics in video games can vouch for that :). We broke a bunch of our systems (and nearly our sanity!) during the course of this upgrade and aside from introducing new shaders and underlying code, just putting it all back together has been a mission. We hope that it's been worth it. There is still more to do but all things being equal, now we've got the bulk of this work in place, we should be able to update in smaller increments again and that the next couple of patches should be faster.
changedThe next immediate goals are to get back on to some of the gameplay adjustments and upgrades. We've started work on some of these gameplay additions already and we hope to continue to improve and build out the experience. We are going hard at it.

Barton Lynch Pro Surfing changes

addedWe're releasing a graphics update, which we hope will be the first phase of a series of incremental and continued visual improvements within BL Pro Surfing. It's no exaggeration to say that this patch has been a slog to re-engineer and it's also fair to suggest, it's been anything but trivial. Anyone who knows anything about water graphics in video games can vouch for that :). We broke a bunch of our systems (and nearly our sanity!) during the course of this upgrade and aside from introducing new shaders and underlying code, just putting it all back together has been a mission. We hope that it's been worth it. There is still more to do but all things being equal, now we've got the bulk of this work in place, we should be able to update in smaller increments again and that the next couple of patches should be faster.
changedThe next immediate goals are to get back on to some of the gameplay adjustments and upgrades. We've started work on some of these gameplay additions already and we hope to continue to improve and build out the experience. We are going hard at it.

We're releasing a graphics update, which we hope will be the first phase of a series of incremental and continued visual improvements within BL Pro Surfing. It's no exaggeration to say that this patch has been a slog to re-engineer and it's also fair to suggest, it's been anything but trivial. Anyone who knows anything about water graphics in video games can vouch for that :). We broke a bunch of our systems (and nearly our sanity!) during the course of this upgrade and aside from introducing new shaders and underlying code, just putting it all back together has been a mission. We hope that it's been worth it. There is still more to do but all things being equal, now we've got the bulk of this work in place, we should be able to update in smaller increments again and that the next couple of patches should be faster.

The next immediate goals are to get back on to some of the gameplay adjustments and upgrades. We've started work on some of these gameplay additions already and we hope to continue to improve and build out the experience. We are going hard at it.

We’d like to take this opportunity thank you for your continued feedback and support. We really do appreciate it.

Thank you, Bungarra Software

Source

Steam News / 2 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.