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Steam News6 July 20241y ago

Development Update: BETA 1.4

Revolver Pistol The newest edition to your available arsenal. The revolver pistol is a slow, but powerful weapon with 6 round burst alternate fire mode on a short cool down.

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What changed

0 fixes3 additions5 changes0 removals
  • Gameplay
  • Balance
  • Events
changedRevolver PistolThe newest edition to your available arsenal. The revolver pistol is a slow, but powerful weapon with 6 round burst alternate fire mode on a short cool down.
addedArmored LankerThe plan is to add armored variants to the Crawlers and Horkers, these armored variants will spawn after round 10 and spawn more frequently as the rounds progress.
changedEconomy ChangesFor a long time money has been very trivial to acquire, and players easily reach the maximum quickly. There has been some balance changes to the rewards and cost of guns, ammo, healing and props.
addedEconomy ChangesIdeally players should have enough money for a new gun by round 3-4 depending on their skill, and once the weapon upgrade system is in place the average player should be able to buy an upgrade by round 10-11.
changedEconomy ChangesCheers! -Sockhouse
addedNew Stuff🆕: Revolver Pistol. 🆕: Armored Lanker. 🆕: Bookshelf Prop. 🆕: New alerts, and environmental effects to special rounds.

Revolver Pistol

The newest edition to your available arsenal. The revolver pistol is a slow, but powerful weapon with 6 round burst alternate fire mode on a short cool down.

Armored Lanker

The Lanker is the first to receive an armored variant. The armored zombies will serve as a tankier version of the regular variant.

The plan is to add armored variants to the Crawlers and Horkers, these armored variants will spawn after round 10 and spawn more frequently as the rounds progress.

Reduced Round Count, and Other Changes

Last week I mentioned increasing the round limit to 100. I quickly realized that is bit extreme, and would mean a single session would last hours.

I have decided to reduce the maximum rounds to 30, and as of now that would mean a single play through would take ~70 minutes if you never skipped a break.

The round times still need to be balanced, but the goal would be to keep a session play time around 60-70 minutes.

Economy Changes

For a long time money has been very trivial to acquire, and players easily reach the maximum quickly. There has been some balance changes to the rewards and cost of guns, ammo, healing and props.

Ideally players should have enough money for a new gun by round 3-4 depending on their skill, and once the weapon upgrade system is in place the average player should be able to buy an upgrade by round 10-11.

Cheers! -Sockhouse

Want to contribute to development?

Join the Barricade official Discord

Change Log

New Stuff

🆕: Revolver Pistol. 🆕: Armored Lanker. 🆕: Bookshelf Prop. 🆕: New alerts, and environmental effects to special rounds.

Changes

🛠️: Reworked respawn timers to decrease with the number of zombies currently dead. 🛠️: Reduced final round to round 30.

Balance

⚖️: Lowered rewards for all zombies significantly. ⚖️: Reduced the cost of guns, ammo, healing, and props. ⚖️: Adjusted spawn tables, maximum zombies per wave, break times.

Source

Steam News / 6 July 2024

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