Full notes
Full Barricade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Gameplay
- UI and audio
DEMO UPDATED ON STEAM
https://store.steampowered.com/app/2849590
Sweeping Balance Changes
Hey Barricaders, it's time I listen to the feed back I've received from day one. The game has been too hard, and most of the weapons underwhelming. I forgot what made boom shooters fun, and the potential community suffered as they were met with unfamiliar mechanics in a punishing game.
I have made sweeping balance changes, that ultimately make the minute to minute game play easier, and more enjoyable.
The guns are now more viable, and the zombies less of a threat. I'm hoping this means new players will have an easier time learning the game. As for the veterans, I think you will appreciate the better weapons, and expect a challenge in the full release.
New Weapon: ROPE1954 SMG
A super fast firing smg, with a large ammo capacity. The weapon builds up heat while firing which can be released in a cone frying all zombies in its path, even through walls!
Cheers! -Sockhouse
Want to contribute to development?
If you want to see live development, or contribute suggestions, I invite you to watch me live on Twitch everyday.
OR
Join the Barricade official Discord
Change Log
New Stuff
🆕: ROPE1954 SMG. 🆕: New muzzle flash sprites.
Removed
🚮: Weapon Wheel. 🚮: UI options.
Changes
🛠: Removed movement slow when phasing.
Balance
⚖: Increased kill rewards by ~20%. ⚖: Made all weapons more powerful. ⚖: Reduced zombie hitpoints. ⚖: Increased zombie kill rewards.
Bug Fixes
🐞: Chance of CTD when a prop gets destroyed. 🐞: Shotgun bottom crosshair not animating. 🐞: Level Selector able to reselect an already select level, causing bugs. 🐞: Camera recoil was stacking. 🐞: Control hints showing at wrong time.
Source
Changelog.gg summarizes and formats this update. How we read updates.
