What changed
1 fix1 addition1 change0 removals
- Gameplay
- Performance
- UI and audio
addedA new build (v1.0 b.862) is on its his way with this post - here's what you can expect!
fixed+ fixed wrong implementation of game objective "Least Developed Altitude" + AI - fixed bug "No more PowerPlant available to build" + fixed bug in optional actions popup preventing the player to confirm the optional action + small opponent boards - fixed fulfilled contracts counter not getting set when reloading a game + UNDO - fixed undo button being disabled during interactive incomes resolutions, preventing rewind to previous round + UNDO - fixed a bug where income resolution popup, if needed, would appear but then disappear immediately + fixed bug in actions popup footer not resizing when switching between productions with and without penstock rights to pay (EDIT: I momentarily reverted this last fix and released build v1.0 b.863 because it was causing Mahiri to crash the game.)
changed+ Small opponent boards - Added tooltip when hovering on opponents' tech tiles icon + Added popups drag explanation to Tutorial "Basic Concepts" + Aggregated incomes : Previously, when a player unlocked the same income from different sources, they were animated separately during the income phase. They are now aggregated and animated once per type - This also applies to income resolution; for example, if playing with France and unlocking both Machinery incomes, previously, players had to choose them through two sequential popups — now they are aggregated into a single popup + Tweaked incomes distribution order: first all "automatic" incomes are resolved for all players; then, all the incomes that require players interaction + During incomes resolution phase, the players "indicator lights" are turned on for the player receiving the income + Added a bell sound at the start of local player's turn + Added a modal informative panel inside the game log area during round start income resolutions and rewards resolution
Barrage changes
addedA new build (v1.0 b.862) is on its his way with this post - here's what you can expect!
fixed+ fixed wrong implementation of game objective "Least Developed Altitude" + AI - fixed bug "No more PowerPlant available to build" + fixed bug in optional actions popup preventing the player to confirm the optional action + small opponent boards - fixed fulfilled contracts counter not getting set when reloading a game + UNDO - fixed undo button being disabled during interactive incomes resolutions, preventing rewind to previous round + UNDO - fixed a bug where income resolution popup, if needed, would appear but then disappear immediately + fixed bug in actions popup footer not resizing when switching between productions with and without penstock rights to pay (EDIT: I momentarily reverted this last fix and released build v1.0 b.863 because it was causing Mahiri to crash the game.)
changed+ Small opponent boards - Added tooltip when hovering on opponents' tech tiles icon + Added popups drag explanation to Tutorial "Basic Concepts" + Aggregated incomes : Previously, when a player unlocked the same income from different sources, they were animated separately during the income phase. They are now aggregated and animated once per type - This also applies to income resolution; for example, if playing with France and unlocking both Machinery incomes, previously, players had to choose them through two sequential popups — now they are aggregated into a single popup + Tweaked incomes distribution order: first all "automatic" incomes are resolved for all players; then, all the incomes that require players interaction + During incomes resolution phase, the players "indicator lights" are turned on for the player receiving the income + Added a bell sound at the start of local player's turn + Added a modal informative panel inside the game log area during round start income resolutions and rewards resolution
Good evening everybody!
A new build (v1.0 b.862) is on its his way with this post - here's what you can expect!
Fixes:
+ fixed wrong implementation of game objective "Least Developed Altitude" + AI - fixed bug "No more PowerPlant available to build" + fixed bug in optional actions popup preventing the player to confirm the optional action + small opponent boards - fixed fulfilled contracts counter not getting set when reloading a game + UNDO - fixed undo button being disabled during interactive incomes resolutions, preventing rewind to previous round + UNDO - fixed a bug where income resolution popup, if needed, would appear but then disappear immediately + fixed bug in actions popup footer not resizing when switching between productions with and without penstock rights to pay (EDIT: I momentarily reverted this last fix and released build v1.0 b.863 because it was causing Mahiri to crash the game.)
Changes:
+ Small opponent boards - Added tooltip when hovering on opponents' tech tiles icon + Added popups drag explanation to Tutorial "Basic Concepts" + Aggregated incomes : Previously, when a player unlocked the same income from different sources, they were animated separately during the income phase. They are now aggregated and animated once per type - This also applies to income resolution; for example, if playing with France and unlocking both Machinery incomes, previously, players had to choose them through two sequential popups — now they are aggregated into a single popup + Tweaked incomes distribution order: first all "automatic" incomes are resolved for all players; then, all the incomes that require players interaction + During incomes resolution phase, the players "indicator lights" are turned on for the player receiving the income + Added a bell sound at the start of local player's turn + Added a modal informative panel inside the game log area during round start income resolutions and rewards resolution
Thanks again to everyone for your support and feedback! Until the next one, have a good dam weekend!
Cheers, Cody