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Steam News12 September 20241y ago

BARPG Demo is Out!

WE MADE IT Y'ALL The demo for BARPG is officially live, and playable now. Was there a potentially game-breaking bug that needed to be patched immediately? Of course, this is a game launch after all.

In this update3

Full notes

Full BARPG update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions4 changes1 removal
  • UI and audio
  • Balance
  • Fixes
  • Gameplay
changedThe demo for BARPG is officially live, and playable now.Was there a potentially game-breaking bug that needed to be patched immediately? Of course, this is a game launch after all. But I couldn't be happier with the reception so far, and I look forward to everyone playing the game in the near future. Please feel free to leave feedback with the button on the main menu, all input is welcome to make this game the best it can possibly be!
changedThe demo for BARPG is officially live, and playable now.If the main menu screen does NOT display V0.7.7 in the bottom right corner, please do right click on the game in your library, press 'Properties', then 'Installed Files' to perform the "Verify Integrity of Game Files" step once. This will ASSURE that you are on the most up-to-date version of the game, and avoid any chances of you encountering any of the aforementioned bugs.
fixedKNOWN BUGS:There is a ghost in the apartment. I wish I could say this was some cool lore, but no it's a collision ghost. On rare occurrences, your player character will be blocked by an invisible wall while trying to walk through your apartment, and you will be slowly pushed to the right. Extensive playtesting is underway to solve this issue, I will keep you all updated on when this gets fixed. For now, if you experience this bug, use the pause menu, select "Quit to Desktop" and reload the game. The issue will be fixed, progress saved, and hopefully the ghost does not return for the rest of your playthrough. On rare occasions, a spill cannot be swept up, resulting in a deduction to pay. SORRY, WILL LOOK INTO THIS ONE AND SOLVE HOPEFULLY QUICKLY!! Some dialogue can be partially obscured by UI elements when text is set to the maximum size in options.
changedDAY 1 FIXES :Bottle glug sounds will now no longer get stuck in an infinite loop if pouring while shift ends.
fixedDAY 1 FIXES :Tutorial sequence break that occurred with regards to the radio is now fixed.
changedDAY 1 FIXES :Layering of decor has been adjusted to not obscure player.

BARPG changes

changedWas there a potentially game-breaking bug that needed to be patched immediately? Of course, this is a game launch after all. But I couldn't be happier with the reception so far, and I look forward to everyone playing the game in the near future. Please feel free to leave feedback with the button on the main menu, all input is welcome to make this game the best it can possibly be!
changedIf the main menu screen does NOT display V0.7.7 in the bottom right corner, please do right click on the game in your library, press 'Properties', then 'Installed Files' to perform the "Verify Integrity of Game Files" step once. This will ASSURE that you are on the most up-to-date version of the game, and avoid any chances of you encountering any of the aforementioned bugs.
fixedThere is a ghost in the apartment. I wish I could say this was some cool lore, but no it's a collision ghost. On rare occurrences, your player character will be blocked by an invisible wall while trying to walk through your apartment, and you will be slowly pushed to the right. Extensive playtesting is underway to solve this issue, I will keep you all updated on when this gets fixed. For now, if you experience this bug, use the pause menu, select "Quit to Desktop" and reload the game. The issue will be fixed, progress saved, and hopefully the ghost does not return for the rest of your playthrough. On rare occasions, a spill cannot be swept up, resulting in a deduction to pay. SORRY, WILL LOOK INTO THIS ONE AND SOLVE HOPEFULLY QUICKLY!! Some dialogue can be partially obscured by UI elements when text is set to the maximum size in options.
changedBottle glug sounds will now no longer get stuck in an infinite loop if pouring while shift ends.
fixedTutorial sequence break that occurred with regards to the radio is now fixed.

WE MADE IT Y'ALL

The demo for BARPG is officially live, and playable now.

Was there a potentially game-breaking bug that needed to be patched immediately? Of course, this is a game launch after all. But I couldn't be happier with the reception so far, and I look forward to everyone playing the game in the near future. Please feel free to leave feedback with the button on the main menu, all input is welcome to make this game the best it can possibly be!

If the main menu screen does NOT display V0.7.7 in the bottom right corner, please do right click on the game in your library, press 'Properties', then 'Installed Files' to perform the "Verify Integrity of Game Files" step once. This will ASSURE that you are on the most up-to-date version of the game, and avoid any chances of you encountering any of the aforementioned bugs.

KNOWN BUGS:

  • There is a ghost in the apartment. I wish I could say this was some cool lore, but no it's a collision ghost. On rare occurrences, your player character will be blocked by an invisible wall while trying to walk through your apartment, and you will be slowly pushed to the right. Extensive playtesting is underway to solve this issue, I will keep you all updated on when this gets fixed. For now, if you experience this bug, use the pause menu, select "Quit to Desktop" and reload the game. The issue will be fixed, progress saved, and hopefully the ghost does not return for the rest of your playthrough.

    On rare occasions, a spill cannot be swept up, resulting in a deduction to pay. SORRY, WILL LOOK INTO THIS ONE AND SOLVE HOPEFULLY QUICKLY!!

    Some dialogue can be partially obscured by UI elements when text is set to the maximum size in options.

DAY 1 FIXES :

  • Bottle glug sounds will now no longer get stuck in an infinite loop if pouring while shift ends.

  • Tutorial sequence break that occurred with regards to the radio is now fixed.

  • Layering of decor has been adjusted to not obscure player.

  • Known UI elements that could obscure mouse inputs now should no longer do that. (I hope there aren't more but time will tell)

  • Paintings and signs randomly being altered and/or duplicated by a ghost are now free of any paranormal activity.

  • Decor now spawns on day 7 after

    Landlord arrives

    .

  • Recipe score multipliers now persist over days. (Yeah that was almost game-breaking, thanks Cesar)

  • Last Call sequence is now displayed to the player, and lasts longer, giving more time to clean up messes without new customers entering.

  • Location of spills has been altered to improve visibility

  • Added Biscayne Blvd by Sylvan LaCue b/c its a classic and a banger, I somehow didn't already add it.

Source

Steam News / 12 September 2024

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