Update log
Full Barony update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Maps
- Balance
This patch is compatible for Crossplay with the V5.0.2 update available now on Switch.
Gameplay General:
Tinkering Craftables reduced 10 Tinkering skill items requirement to 0
Lowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking from 45 to 40 for early game rooms
Sinks/fountains now drop identified potions when bottling them
Workbenches/Cauldrons are now highlighted on the minimap in light blue circles when the tiles are discovered on the map
Generated Spellbooks now alternate between Magic skills when generating in Shops/Chests/Floor to assist variety
E.g 3 spellbooks on the floor in 1 level, or in 1 Chest, or in 1 Shop will be Sorcery, then Mysticism, then Thaumaturgy starting randomly
Shops/Chests/Floor generate independently of each other, so still may spawn the same school as their first item
Previous floors are not taken into account for next level's generation
Lowered frequency of Readable Books spawned in floor generation, 50% re-rolling to a different item category if picked
Deserters & Disciples:
- Bard InstrumentsLowered scaling of stat bonuses, Bard's starting bonuses unchanged
- Bard InstrumentsNow consume % Max MP per play cycle (If previously was 3 MP per cycle now is 3% Max MP etc). Minimum cost 1 MP / cycle, lowered MP costs than previous in early game
Fix Instrument "Next Stat Bonus" on tooltip being off by 1 CHR
Bard's Rapier Critical Damage bonus reduced from +50% to +25%
Fix description for Gnome not mentioning extra gold found in breakables
Gremlin can now gain Vandal points when armor breaks by effects of Destroy Armor and cursed Repair scrolls
Gremlin increased Vandal points gained on Boss stages
Sapper's Frypan now can quick access Cook menu by defending and pressing Use (Not Attack like the tinkering kit, in case it interferes with using as a shield)
Updated tooltip details to mention this
Fix Gremlin description resistances not listing all resists
Gremlin Vandal tooltip updated to mention all melee damage increases, not just breakables
Fix Deface spell targets leaving unpathable tiles when destroyed
Fix Deface spell on Cauldron leaving behind light field
Salamander's Breathe Fire tooltip added notes on how MP cost changes (+1 MP per 50 Max MP, 2x cost when below 40% Max MP)
Fix Salamander's Breathe Fire debuff not awarding additional MP on kill correctly for players 3/4
Fix Salamander Stone effect not mentioning immune to all damage, not just melee
Fix tooltip for Salamander to mention 35% effective hunger rate, not 25%
Fix Dryad Growth not increasing received Fire spell damage beyond 1 stage
Deserters & Disciples race neutrality to humans etc now allows walking through them
Max Leadership Deserters & Disciples races can recruit Insectoid/Goatman/Goblins correctly
Spells/Items:
Abundance spell now costs MP per proc, fixed level ups not occurring
Divine Zeal spell lowered PWR scaling
Envenom Weapon spell fix poison duration being longer than intended and slowing levelling progress
Overcharge spell can now provide skill level ups when casting reduced MP cost spells
Booby Trap spell fix not dealing 2x damage to mimics when slippery
Blood Waves spell fix tooltip displayed damage calculation, reduce INT multiplier from 4 to 3
Donation spell no longer targets breakables over pits as the items fall and despawn
Increased Fire Sprite spell attack speed from 3x normal enemy delay to 2x
Sleep from Magic Traps no longer reapplies to players until the existing Sleep effect ends
Earth Sprites can now path through Germinate Shrubs instead of attempting to break it
Fix spell tooltips not updating when MP cost changes
Off-hand Instruments/Mage Foci/Dark Icons/Holy Symbols no longer provide AC effectiveness as though you are blocking with a shield when playing/casting
Source
