Barony
Steam News 3 April 20261mo ago

V5.0.2 Changelog

This patch is compatible for Crossplay with the V5.0.2 update available now on Switch. Gameplay General: Tinkering Craftables reduced 10 Tinkering skill items requirement to 0 Lowered Iron/Bronze Treasure Room Tinkering…

Update log

Full Barony update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix1 addition22 changes3 removals
  • Store
  • Gameplay
  • Maps
  • Balance
changedGameplay General:Tinkering Craftables reduced 10 Tinkering skill items requirement to 0
changedGameplay General:Lowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking from 45 to 40 for early game rooms
changedGameplay General:Sinks/fountains now drop identified potions when bottling them
changedGameplay General:Workbenches/Cauldrons are now highlighted on the minimap in light blue circles when the tiles are discovered on the map
changedGameplay General:Generated Spellbooks now alternate between Magic skills when generating in Shops/Chests/Floor to assist variety E.g 3 spellbooks on the floor in 1 level, or in 1 Chest, or in 1 Shop will be Sorcery, then Mysticism, then Thaumaturgy starting randomly Shops/Chests/Floor generate independently of each other, so still may spawn the same school as their first item Previous floors are not taken into account for next level's generation
changedGameplay General:Lowered frequency of Readable Books spawned in floor generation, 50% re-rolling to a different item category if picked
Lowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking45 to 40Bard's Rapier Critical Damage bonus+50% to +25%Blood Waves spell fix tooltip displayed damage calculation, reduce INT multiplier4 to 3

This patch is compatible for Crossplay with the V5.0.2 update available now on Switch.

Gameplay General:

  • Tinkering Craftables reduced 10 Tinkering skill items requirement to 0

  • Lowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking from 45 to 40 for early game rooms

  • Sinks/fountains now drop identified potions when bottling them

  • Workbenches/Cauldrons are now highlighted on the minimap in light blue circles when the tiles are discovered on the map

  • Generated Spellbooks now alternate between Magic skills when generating in Shops/Chests/Floor to assist variety

    • E.g 3 spellbooks on the floor in 1 level, or in 1 Chest, or in 1 Shop will be Sorcery, then Mysticism, then Thaumaturgy starting randomly

    • Shops/Chests/Floor generate independently of each other, so still may spawn the same school as their first item

    • Previous floors are not taken into account for next level's generation

  • Lowered frequency of Readable Books spawned in floor generation, 50% re-rolling to a different item category if picked

Deserters & Disciples:

  • Bard InstrumentsLowered scaling of stat bonuses, Bard's starting bonuses unchanged
  • Bard InstrumentsNow consume % Max MP per play cycle (If previously was 3 MP per cycle now is 3% Max MP etc). Minimum cost 1 MP / cycle, lowered MP costs than previous in early game
  • Fix Instrument "Next Stat Bonus" on tooltip being off by 1 CHR

  • Bard's Rapier Critical Damage bonus reduced from +50% to +25%

  • Fix description for Gnome not mentioning extra gold found in breakables

  • Gremlin can now gain Vandal points when armor breaks by effects of Destroy Armor and cursed Repair scrolls

  • Gremlin increased Vandal points gained on Boss stages

  • Sapper's Frypan now can quick access Cook menu by defending and pressing Use (Not Attack like the tinkering kit, in case it interferes with using as a shield)

    • Updated tooltip details to mention this

  • Fix Gremlin description resistances not listing all resists

  • Gremlin Vandal tooltip updated to mention all melee damage increases, not just breakables

  • Fix Deface spell targets leaving unpathable tiles when destroyed

  • Fix Deface spell on Cauldron leaving behind light field

  • Salamander's Breathe Fire tooltip added notes on how MP cost changes (+1 MP per 50 Max MP, 2x cost when below 40% Max MP)

  • Fix Salamander's Breathe Fire debuff not awarding additional MP on kill correctly for players 3/4

  • Fix Salamander Stone effect not mentioning immune to all damage, not just melee

  • Fix tooltip for Salamander to mention 35% effective hunger rate, not 25%

  • Fix Dryad Growth not increasing received Fire spell damage beyond 1 stage

  • Deserters & Disciples race neutrality to humans etc now allows walking through them

  • Max Leadership Deserters & Disciples races can recruit Insectoid/Goatman/Goblins correctly

Spells/Items:

  • Abundance spell now costs MP per proc, fixed level ups not occurring

  • Divine Zeal spell lowered PWR scaling

  • Envenom Weapon spell fix poison duration being longer than intended and slowing levelling progress

  • Overcharge spell can now provide skill level ups when casting reduced MP cost spells

  • Booby Trap spell fix not dealing 2x damage to mimics when slippery

  • Blood Waves spell fix tooltip displayed damage calculation, reduce INT multiplier from 4 to 3

  • Donation spell no longer targets breakables over pits as the items fall and despawn

  • Increased Fire Sprite spell attack speed from 3x normal enemy delay to 2x

  • Sleep from Magic Traps no longer reapplies to players until the existing Sleep effect ends

  • Earth Sprites can now path through Germinate Shrubs instead of attempting to break it

  • Fix spell tooltips not updating when MP cost changes

  • Off-hand Instruments/Mage Foci/Dark Icons/Holy Symbols no longer provide AC effectiveness as though you are blocking with a shield when playing/casting

Source

Steam News / 3 April 2026

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