HomeGamesUpdatesPricingMethodology
Steam News3 April 20263mo ago

V5.0.2 Changelog

This patch is compatible for Crossplay with the V5.0.2 update available now on Switch.

In this update6

Full notes

Full Barony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

35 fixes8 additions20 changes5 removals
  • Gameplay
  • Maps
  • Store
  • UI and audio
  • Balance
  • Performance
changedGameplay General:Tinkering Craftables reduced 10 Tinkering skill items requirement to 0
changedGameplay General:Lowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking from 45 to 40 for early game rooms
changedGameplay General:Sinks/fountains now drop identified potions when bottling them
changedGameplay General:Workbenches/Cauldrons are now highlighted on the minimap in light blue circles when the tiles are discovered on the map
changedGameplay General:Generated Spellbooks now alternate between Magic skills when generating in Shops/Chests/Floor to assist variety E.g 3 spellbooks on the floor in 1 level, or in 1 Chest, or in 1 Shop will be Sorcery, then Mysticism, then Thaumaturgy starting randomly Shops/Chests/Floor generate independently of each other, so still may spawn the same school as their first item Previous floors are not taken into account for next level's generation
changedGameplay General:Lowered frequency of Readable Books spawned in floor generation, 50% re-rolling to a different item category if picked
Iron/Bronze Treasure Room Tinkering requirement for lockpicking4540Iron/Bronze Treasure Room Tinkering requirement for lockpicking decreased, nerfBard's Rapier Critical Damage bonus+50%+25%Bard's Rapier Critical Damage bonus decreased, nerf

Barony changes

changedTinkering Craftables reduced 10 Tinkering skill items requirement to 0
changedLowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking from 45 to 40 for early game rooms
changedSinks/fountains now drop identified potions when bottling them
changedWorkbenches/Cauldrons are now highlighted on the minimap in light blue circles when the tiles are discovered on the map
changedGenerated Spellbooks now alternate between Magic skills when generating in Shops/Chests/Floor to assist variety E.g 3 spellbooks on the floor in 1 level, or in 1 Chest, or in 1 Shop will be Sorcery, then Mysticism, then Thaumaturgy starting randomly Shops/Chests/Floor generate independently of each other, so still may spawn the same school as their first item Previous floors are not taken into account for next level's generation

This patch is compatible for Crossplay with the V5.0.2 update available now on Switch.

Gameplay General:

  • Tinkering Craftables reduced 10 Tinkering skill items requirement to 0

  • Lowered Iron/Bronze Treasure Room Tinkering requirement for lockpicking from 45 to 40 for early game rooms

  • Sinks/fountains now drop identified potions when bottling them

  • Workbenches/Cauldrons are now highlighted on the minimap in light blue circles when the tiles are discovered on the map

  • Generated Spellbooks now alternate between Magic skills when generating in Shops/Chests/Floor to assist variety

    • E.g 3 spellbooks on the floor in 1 level, or in 1 Chest, or in 1 Shop will be Sorcery, then Mysticism, then Thaumaturgy starting randomly

    • Shops/Chests/Floor generate independently of each other, so still may spawn the same school as their first item

    • Previous floors are not taken into account for next level's generation

  • Lowered frequency of Readable Books spawned in floor generation, 50% re-rolling to a different item category if picked

Deserters & Disciples:

  • Bard InstrumentsLowered scaling of stat bonuses, Bard's starting bonuses unchanged
  • Bard InstrumentsNow consume % Max MP per play cycle (If previously was 3 MP per cycle now is 3% Max MP etc). Minimum cost 1 MP / cycle, lowered MP costs than previous in early game
  • Fix Instrument "Next Stat Bonus" on tooltip being off by 1 CHR

  • Bard's Rapier Critical Damage bonus reduced from +50% to +25%

  • Fix description for Gnome not mentioning extra gold found in breakables

  • Gremlin can now gain Vandal points when armor breaks by effects of Destroy Armor and cursed Repair scrolls

  • Gremlin increased Vandal points gained on Boss stages

  • Sapper's Frypan now can quick access Cook menu by defending and pressing Use (Not Attack like the tinkering kit, in case it interferes with using as a shield)

    • Updated tooltip details to mention this

  • Fix Gremlin description resistances not listing all resists

  • Gremlin Vandal tooltip updated to mention all melee damage increases, not just breakables

  • Fix Deface spell targets leaving unpathable tiles when destroyed

  • Fix Deface spell on Cauldron leaving behind light field

  • Salamander's Breathe Fire tooltip added notes on how MP cost changes (+1 MP per 50 Max MP, 2x cost when below 40% Max MP)

  • Fix Salamander's Breathe Fire debuff not awarding additional MP on kill correctly for players 3/4

  • Fix Salamander Stone effect not mentioning immune to all damage, not just melee

  • Fix tooltip for Salamander to mention 35% effective hunger rate, not 25%

  • Fix Dryad Growth not increasing received Fire spell damage beyond 1 stage

  • Deserters & Disciples race neutrality to humans etc now allows walking through them

  • Max Leadership Deserters & Disciples races can recruit Insectoid/Goatman/Goblins correctly

Spells/Items:

  • Abundance spell now costs MP per proc, fixed level ups not occurring

  • Divine Zeal spell lowered PWR scaling

  • Envenom Weapon spell fix poison duration being longer than intended and slowing levelling progress

  • Overcharge spell can now provide skill level ups when casting reduced MP cost spells

  • Booby Trap spell fix not dealing 2x damage to mimics when slippery

  • Blood Waves spell fix tooltip displayed damage calculation, reduce INT multiplier from 4 to 3

  • Donation spell no longer targets breakables over pits as the items fall and despawn

  • Increased Fire Sprite spell attack speed from 3x normal enemy delay to 2x

  • Sleep from Magic Traps no longer reapplies to players until the existing Sleep effect ends

  • Earth Sprites can now path through Germinate Shrubs instead of attempting to break it

  • Fix spell tooltips not updating when MP cost changes

  • Off-hand Instruments/Mage Foci/Dark Icons/Holy Symbols no longer provide AC effectiveness as though you are blocking with a shield when playing/casting

  • Fix Magic Foci/Holy Symbol/Dark Icons not displaying their +PWR % to spell schools, incorrectly displaying skill bonus

  • Infected Branch Bow Spores now count as being cast by magicstaff vs normal spellcasting for levelling Mysticism

Enemies:

  • Shadow enemy "Mimic Other" effect now increases the Shadow's STR and DEX if the target's modified stats are higher. 20% of the stat difference is added to the Shadow each mimic attempt.

  • NPCs with Rapiers no longer receive DEX penalty on light attacks

  • Monsters that spawned with a leader that died can now be recruited (E.g rats following Algernon, goatman pairs)

Controls:

  • 'Hotbar Quickcast' is now an option under Controls, separate per player and keyboard/gamepad

    • Attempts to cast a spell without needing to Ready the spell first

    • Holding ALT while selecting a spell when enabled will instead Ready the spell to be cast using the default F/LB binding

  • ALT modifier on keyboard can be rebound, see "Alternate Item Use Modifier" in the bindings list

  • Added a Controls option for "Mouse Events Limit" to limit the amount of mouse motion registered per game frame to avoid large camera swings

    • Default value is Unlimited

    • When set, if there is a abnormal stutter in-game it will process only up to the defined number of events and reduce disorientation caused by many queued motion events

      • At 60 FPS, typical 1000Hz mice will return 16-17 motion events (Set to around 18), 144 FPS 6-7 motion events (Set to the minimum of 10). Formula is approx 1000 / FPS.

    • Use command /debug_mouse_motion true and set the Controls setting to below Unlimited to check in-game the number of mouse movements captured, particularly for higher Hz mice as that will multiply the amount of events received compared to standard 1000Hz

Bugfixes/Other:

  • Improved Server performance with Client inventories, clients using items no longer create lingering vacant items on the server slowing iteration/save/load speed

  • Previously a change to backstabs meant that moving monsters with a target were ineligible, now a moving target is eligible for backstab events, but only receives flanking DMG bonuses

  • Cure Ailment no longer "cures" blindness from blindfolds for spell levelling purposes

  • Liches no longer kill non-human player NPC allies on death

  • Items when degrading re-roll their appearance to fix instances where duplicate "Equipped" hand icon would appear

  • Fix Parry Tank achievement tracking

  • Fix Skillsheet text for "Spells able to advance current magic skill" to "Spells ideal to advance" to match spell levelling changes

  • Fix torch duplication bug

  • Fix gravestones in the Castle being impassable if player is stuck inside

  • Fix Mimics being able to spawn in Gold Treasure Rooms within the Ruins

  • Fix keys within the Minotaur Maze/Mystic Library not generating with the same quality as other keys for stacking

  • Fix Insectoid wearing Ring of Resolve losing Max MP when leveling up

  • Fix monsters picking up items with light fields (orbs etc) not clearing lights when picked up

  • Fix "Short Shorts" achievement not working correctly for duplicate character races

  • Fix "Confessor" achievement awarding when not using Dominate

  • Fix Steam Rich Presence for Mechanist class listed as "Machinist"

  • Fix Blindfold -10 PER not calculating correctly on the tooltip when Cursed

  • Fix some new spells incorrectly labelled as "Projectile" on the tooltip

  • Fix Summon Earth Sprite, Forge Jewel, Spellbook of Spores not listed in the Compendium

  • Fix inaccessible cloak listed in the Compendium

  • Fix incorrect bridge models inside a Citadel room

  • Fix thrown "hit by" message being incorrect after processing a potion effect

  • Fix memory leak unloading/loading holiday themes, and unloading mods that modify .vox models

  • Fix Booby Trap not listed in Compendium

  • Fix a key not generating for a Swamp Treasure Room with a Silver Lock

  • Fix double sound effect playing with Deface spell cast

  • Fix status effect text with unneeded line breaks

  • Fix some typos in the language en.txt file

Source

Steam News / 3 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.