Update log
Full Bark & Blade update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- UI and audio
Procedural dungeons that regenerate daily, explosive bomb creatures, floating damage numbers, and sunflower fairies that dance to the music. Plus, we're catching you up on a massive backlog of features that shipped without a proper announcement.
What's New This Patch
Procedural Dungeons - mysterious dungeon entrances now appear throughout the world each day! Every area has random glowing portals that lead to unique, procedurally generated dungeons built from stone corridors, chambers, and crypts. Bark at the entrance to open it and discover your hidden mission inside. Goals range from epic (clear all enemies, defeat the dungeon boss, survive enemy waves) to silly (chase a bouncing ball, rescue trapped puppies, bark at glowing markers to claim your territory). Dungeons get harder in later areas and scale to your experience. Complete a dungeon and it seals for the day; come back tomorrow for fresh adventures with new layouts and new goals!
Bomb Creatures - adorable little bombs that pack a punch! Some sit quietly until provoked, others idle until you wander too close, and the bravest ones roam around looking for you. Once activated, they light up and chase you down. When they catch you, they flash a warning before exploding in a big area blast. The explosion gets stronger as you level up, so stay on your toes! You can fight back and destroy them before they blow if you're quick enough
Floating Damage Numbers - every hit now shows a floating damage number above enemies! Numbers are color-coded by attack type: white for bites, steel blue for the longsword, orange for the great axe, brown for the stick, purple for bolt attacks, and teal for your raven companion. Critical hits pop in with a big gold number and extra flair. Damage-over-time effects show green ticks. Can be toggled off in settings
Dancing Sunflower Fairies - little flower fairies now dance to the actual music! They analyze the audio in real time: bass-heavy beats make them spin and groove, bright melodies trigger dramatic spell-casting poses and petal blowing, and they bounce on every beat. Louder, more intense music makes them dance faster and more frantically. Mute the music and they get drowsy: they nod off, look around confused, try to start dancing but give up, and sometimes sink down for a nap. Turn the music back on and they pop awake with excitement! They also follow the day/night cycle; when dusk falls they slowly sink down and sleep through the night, then pop back up at dawn
Now Playing Visualizer - the Music tab now shows a real-time audio visualizer! Frequency bars dance along with the soundtrack and a wolf paw icon pulses on every beat. Song titles and artist names are now displayed too
Heat Exhaustion - the scorching volcanic heat at Emberpaw Peak now saps your stamina when you're out in the open. Seek shade under overhangs and inside caves to catch your breath and recover. Plan your route carefully!
Lava Rising Events - the lava in Emberpaw Peak now periodically surges upward, flooding lower platforms. A rumbling earthquake and raven warning give you time to scramble to high ground. Every surge is different: sometimes a gentle rise, sometimes a towering flood. The longer you stay, the more aggressive the eruptions become. Watch out for two-stage surges that pause halfway then blast higher, and fakeout recedes where the lava drops as if retreating then roars back up
- CosmeticCrystal Caves Expandeda massive new cavern area has been added to the Crystal Caves, guarded by bomb creatures
Dungeon
Source
