Update log
Full Bark & Blade update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Gameplay
- Fixes
- Balance
Dungeons overhauled, dodge is a real stamina commitment, and performance is smoother. Plus a big pile of fixes.
What's New
- CosmeticTutorial skiphold Y at any point during the tutorial to skip it and jump straight into the game. The skip bar is always visible so you know the option is there.
- CosmeticMore keybinds shown in controls menuthe Confirm (Y) and FPS/LOD Info (~) keys now appear in the keybind list so you always know what does what.
- CosmeticDancing flowers actually dance nowthe sunflower fairies now respond properly to the music system instead of looping through their default animation reel.
- CosmeticSunflower fairies track the sunduring daytime, the dancing flowers gently rotate to face the sunlight. Each one faces a slightly different direction so they look natural, not robotic.
Improvements
- CosmeticBigger talent tree iconstalent node icons in the talent tree (N) are now larger and easier to read at a glance.
- CosmeticDodge is now a commitmentdodging drains a massive chunk of your stamina. You can pull off one, maybe two dodges before you're empty. Choose your moments wisely.
Smoother performance across the board - eliminated hundreds of unnecessary memory allocations that ran every frame, reduced GPU overhead from visual effects, and optimized AI awareness checks. Less stuttering, fewer frame drops, and better overall FPS on all hardware.
- CosmeticDungeons are bigger and more openrooms are noticeably larger with real breathing room, combat arenas give you space to fight, and each dungeon has more rooms to explore overall.
- CosmeticDungeons now have solid wallsno more walking through walls in certain room configurations; every wall is now properly blocked.
- CosmeticBetter dungeon atmosphereprops, decorations, and lanterns now spawn throughout dungeons; no more empty stone rooms.
- CosmeticDungeon goals track correctlyenemy kills, goal interactions, and all other dungeon objectives now register properly.
- CosmeticCleaner Now Playing displaythe music info panel now shows just the song title and artist name, without the frequency bars and paw icon cluttering the view.
- CosmeticQuick-travel countdownthe radial travel menu (hold U) now shows a live countdown timer while you hover over a destination. Watch the seconds tick from 3.0 to 0.0 as the confirm ring fills.
Bug Fixes
Melee attack no longer locks up - found and fixed the true root cause of the permanent left-click lockup. Any brief input lock could silently eat your button release, leaving attacks permanently stuck. The game now instantly resets attack input whenever any lock clears, and a background auto-recovery catches any remaining edge cases within seconds.
- CosmeticTutorial now starts correctly on new gamesfixed multiple bugs where the tutorial could fail to appear when starting a fresh save profile or reusing an existing save slot.
- CosmeticDamage numbers fixedfloating damage numbers now correctly appear above enemies for all attack types, including basic bite and scratch.
- CosmeticDodge spam fixeddodging now properly requires enough stamina to cover the full cost; no more spamming dodge on empty.
- CosmeticDungeon save fixquitting or saving while inside a dungeon no longer traps your spawn point inside it. You always reload in the overworld.
- CosmeticDungeon mission banner now appearsthe goal reveal screen and progress tracker were sometimes invisible when entering a dungeon; now always shown.
- CosmeticPopups no longer cover the pause menudamage numbers, XP gains, and combat notifications now properly hide when
Source
