In this update5
Full notes
Full Barely Alive update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Barely Alive changes
Public Playtest Now Live
The Barely Alive public playtest is officially live on Steam.
This is an early hands-on opportunity to jump into the game, experience the core mechanics, and help shape its future. Expect tense moments, rough edges, and systems that are still being tuned — that’s exactly what this playtest is for.
What’s in the playtest
Core gameplay loop and match flow
Multiplayer sessions with real players
Current mechanics, balance, and progression
What to expect
Bugs and unfinished elements
Active iteration during the playtest
Changes based directly on player feedback
How to join
Request access on the Steam page
Download the playtest build
Jump in and play
Feedback & bug reporting (important)
Barely Alive is being developed by a solo dev, and player feedback has a direct impact.
🐞 Bug reports, feedback & community: Join the Discord → https://discord.gg/MHxrCVq
💬 You can also post in the Steam Discussion forums
If something breaks, feels confusing, or just isn’t fun - say so. Even small notes help.
Ideas and suggestions for improvements are also always welcome and appreciated!
Thanks to everyone taking the time to play and share feedback. This playtest is a major milestone, and your input genuinely helps shape the game as I prepare for release.
mayo (Barely Alive Dev)
Source
Changelog.gg summarizes and formats this update. How we read updates.
