Just a reminder that patch 1.1 is active! Patch notes: 1. PATCH KCLASS ini syntax error (local var) - KClass enemy local variable was failing to initialize, chalking it up to syntax I guess, regardless, fist line on KCL
Full notes
Full BARE BOOB BRAWLERZ: POWER CLAW update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions1 change0 removals
Performance
Gameplay
fixedPatch notes: 1. PATCH KCLASS ini syntax error (local var) - KClass enemy local variable was failing to initialize, chalking it up to syntax I guess, regardless, fist line on KCLASS ini value set. Crash resolved.
addedAnalog support active - Gamers playing on XBOX Game Pad (or similar) can now play both game modes with the left analog joystick.
addedKick/Jump Swap enabled to emulate traditional brawler input - you can now switch jump and kick (BrawlerMode) to emulate standard Brawler I/O.
changedAs always, I will continue to monitor feedback and bugs on the forums/email.
BARE BOOB BRAWLERZ: POWER CLAW changes
fixedPatch notes: 1. PATCH KCLASS ini syntax error (local var) - KClass enemy local variable was failing to initialize, chalking it up to syntax I guess, regardless, fist line on KCLASS ini value set. Crash resolved.
addedAnalog support active - Gamers playing on XBOX Game Pad (or similar) can now play both game modes with the left analog joystick.
addedKick/Jump Swap enabled to emulate traditional brawler input - you can now switch jump and kick (BrawlerMode) to emulate standard Brawler I/O.
changedAs always, I will continue to monitor feedback and bugs on the forums/email.
Just a reminder that patch 1.1 is active!
Patch notes: 1. PATCH KCLASS ini syntax error (local var) - KClass enemy local variable was failing to initialize, chalking it up to syntax I guess, regardless, fist line on KCLASS ini value set. Crash resolved.
Analog support active - Gamers playing on XBOX Game Pad (or similar) can now play both game modes with the left analog joystick.
Kick/Jump Swap enabled to emulate traditional brawler input - you can now switch jump and kick (BrawlerMode) to emulate standard Brawler I/O.
As always, I will continue to monitor feedback and bugs on the forums/email.