In this update3
Full notes
Full Barbaria update
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What changed
- Balance
- Gameplay
- Maps
- Workshop
- UI and audio
- Performance
Barbaria changes
We’re excited to be releasing our first major content update since launch!
We have a number of new features, improvements, and bug fixes that should bring better balance for late game players and improve the experience overall. Details are below!
Thank you to everyone on our Discord for all of the great suggestions and bug reports. Please keep the feedback coming, and we’re looking forward to seeing what you all build in the Age of Retribution!
-Andrew & David
Barbaria 1.1 - Age of Retribution Update
New Features:
- Ages SystemThe First Age has ended, and the Age of Retribution has begun! Every few months, a new Age will dawn in Barbaria. Participants in each age will be rewarded with a statue for their participation, and trophies based on their Mightiness and Fortitude level at the end of the age. Your trophies will be displayed at the entrance of your Realm to show off your previous Mighty deeds to other players. Additionally, there will be a tiered soft reset on Mightiness and Fortitude scores each age, so prepare for lots of new attacks and be ready to prove yourself in the new age.
- Revenge AttacksWhen a player is attacked, their attacker’s realm becomes available on the map for a Revenge Attack. When a player takes revenge, the player they took revenge on gets a notification with a replay. During the Age of Retribution all Revenge attacks receive a currency bonus.
New Weapons: Divine Hammer, Axe of Retribution, Marauder’s Shield
New Fragment: Over Under
New Structures: Crystal Protector, Breakable Wall, Additional Weapon Racks
New AI Behaviors:
NPC Crystal Crushing: Ally minions will now crush crystals when there are no higher priority enemies that they can target.
NPCs advance to the next Fragment: Once a tile is cleared, NPCs will advance to the entrance of the next Fragment so they can enter along with the player.
Improvements and Fixes:
Enemies jump to active tile when they get knocked off
Reduce Friendly fire damage from 20% to 10%
Reduce moving wall closed time from 10s to 6s
Add field of view marker lines for the cannon
Larger no-placement zone at entrances to prevent overload when walking onto fragments
Moving Walls now have a placement cost of 1
Increase Ancient Power recharge rate
Balance updates to Brick Oven Cannon, Imp Pride, Skeleton Pride, and Spawner structures.
Increase size of Cyclotaur placement radius and increase his run speed
Fix Cyclotaur helmet spawning at feet
Fix Cyclotaur ancient power color highlighting
Fix Cyclotaur ally and bamboozle indicators
Fix Cyclotaur and Gladiatrix arrow embeds
Fix minions with charged harvester getting stuck when there is no enemy
Fix non-attached floating crystals
Fix navigation on Four Spikes fragment
Fix items catching on fire in Stronghold when not in combat
Fix unbreakable fences
Fix arms getting frozen in front of player
Fix character movement when an NPC is standing on level above
Various other performance and polish improvements
Source
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