Full notes
Full Baratrum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
The first major update to Baratrum since release contains a lot exciting changes.
Features:
- Limbs can be removed when killed by an enemy
- New tile added
- rocky inferno
- New enemy added
- Eyenoid demon, shoots a laser from it's eye.
- Updated textures with normal and roughness maps
- New screen shader VFX
- Player now has a torch
- Added a cursor when aiming
- Humans now drop from the sky
Player starts by getting up, rather than a spawn FX - New environmental music - New environment assets - Ascending will give player XP for the number of saves just the same as when the player dies
Fixes - Humans don't overlap each other - Enemy will target closest target rather than just the player - Uses new physics engine to improve performance - Audio levels of some sound FX - Removed cursor shown when a gamepad is plugged in
Additional - Added support for DLCs
Source
Changelog.gg summarizes and formats this update. How we read updates.
