Full notes
Full Bar Breaker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Bar Breaker changes
This update comes with some updated balancing for the entire game. Progression was just too fast, and it didn’t provide enough of a grind when playing, so hopefully this will lengthen the initial experience in a good way.
I did my best not to go too far, and simply adjusted upgrade costs and bar health, giving a bit more of a purpose to upgrade the idle click speed, so you can hold your clicks and still do damage, when you need a break.
Balancing:
Increased the Bar’s health throughout all levels.
Increase the prices of upgrades, stretching out the time to obtain them.
Decreased the discount that the Mastery Level gives to new upgrades.
Additions:
Added a “Completion” bar in the upgrade menu that displays the highest bar level achieved to help visualize overall progress and current prestige goal.
Fixes:
Fixed an issue that caused music to still play even if muted when opening the menu and when performing a prestige.
Various other bug fixes and tweaks.
Thank you all for playing, and for the feedback! I really hope this improves the flow of the game, and creates a better experience.
I will continue to listen and tweak things, so the game feels like an appropriate experience, making room for the new content update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
