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Steam News14 April 20242y ago

Bar Breaker v1.16 is Out!

This update comes with some updated balancing for the entire game. Progression was just too fast, and it didn’t provide enough of a grind when playing, so hopefully this will lengthen the initial experience in a good wa

Full notes

Full Bar Breaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes0 removals
  • Gameplay
  • Balance
  • Fixes
changedThis update comes with some updated balancing for the entire game. Progression was just too fast, and it didn’t provide enough of a grind when playing, so hopefully this will lengthen the initial experience in a good way.
changedI did my best not to go too far, and simply adjusted upgrade costs and bar health, giving a bit more of a purpose to upgrade the idle click speed, so you can hold your clicks and still do damage, when you need a break.
changedIncreased the Bar’s health throughout all levels.
addedDecreased the discount that the Mastery Level gives to new upgrades.
addedAdded a “Completion” bar in the upgrade menu that displays the highest bar level achieved to help visualize overall progress and current prestige goal.
fixedFixed an issue that caused music to still play even if muted when opening the menu and when performing a prestige.

Bar Breaker changes

changedThis update comes with some updated balancing for the entire game. Progression was just too fast, and it didn’t provide enough of a grind when playing, so hopefully this will lengthen the initial experience in a good way.
changedI did my best not to go too far, and simply adjusted upgrade costs and bar health, giving a bit more of a purpose to upgrade the idle click speed, so you can hold your clicks and still do damage, when you need a break.
changedIncreased the Bar’s health throughout all levels.
addedDecreased the discount that the Mastery Level gives to new upgrades.
addedAdded a “Completion” bar in the upgrade menu that displays the highest bar level achieved to help visualize overall progress and current prestige goal.

This update comes with some updated balancing for the entire game. Progression was just too fast, and it didn’t provide enough of a grind when playing, so hopefully this will lengthen the initial experience in a good way.

I did my best not to go too far, and simply adjusted upgrade costs and bar health, giving a bit more of a purpose to upgrade the idle click speed, so you can hold your clicks and still do damage, when you need a break.

Balancing:

  • Increased the Bar’s health throughout all levels.

  • Increase the prices of upgrades, stretching out the time to obtain them.

  • Decreased the discount that the Mastery Level gives to new upgrades.

Additions:

  • Added a “Completion” bar in the upgrade menu that displays the highest bar level achieved to help visualize overall progress and current prestige goal.

Fixes:

  • Fixed an issue that caused music to still play even if muted when opening the menu and when performing a prestige.

  • Various other bug fixes and tweaks.

Thank you all for playing, and for the feedback! I really hope this improves the flow of the game, and creates a better experience.

I will continue to listen and tweak things, so the game feels like an appropriate experience, making room for the new content update.

Source

Steam News / 14 April 2024

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