Today we have a small patch that most importantly makes the last mission easier and less punishing. We also have a stability fix for multiplayer.
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Full BANNERMEN update
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What changed
0 fixes1 addition1 change0 removals
Fixes
Server
changedToday we have a small patch that most importantly makes the last mission easier and less punishing. We also have a stability fix for multiplayer. We are going to continue working on tuning the campaign and making the game more stable and bug free. Do you feel a mission is too hard or too easy? Tell us what you think in this thread .
addedPatch notes 1.0.3Stability improvement in multiplayer. - Battle of Giants; changed Karthor’s movement, 400->380 - Battle of Giants; Karthor in hard mode, no longer has +20 movement speed bonus. - Battle of Giants; added a 50% probability to get a Cleric in each wave spawn. - Added attack sound effect to wild wolves. - A Devoted Defense; made the mission a bit more challenging on hard. - A Devoted Defense; changed timing for the freezing lake.
changedToday we have a small patch that most importantly makes the last mission easier and less punishing. We also have a stability fix for multiplayer. We are going to continue working on tuning the campaign and making the game more stable and bug free. Do you feel a mission is too hard or too easy? Tell us what you think in this thread .
addedStability improvement in multiplayer. - Battle of Giants; changed Karthor’s movement, 400->380 - Battle of Giants; Karthor in hard mode, no longer has +20 movement speed bonus. - Battle of Giants; added a 50% probability to get a Cleric in each wave spawn. - Added attack sound effect to wild wolves. - A Devoted Defense; made the mission a bit more challenging on hard. - A Devoted Defense; changed timing for the freezing lake.
Today we have a small patch that most importantly makes the last mission easier and less punishing. We also have a stability fix for multiplayer. We are going to continue working on tuning the campaign and making the game more stable and bug free. Do you feel a mission is too hard or too easy? Tell us what you think in this thread.
Patch notes 1.0.3
Stability improvement in multiplayer. - Battle of Giants; changed Karthor’s movement, 400->380 - Battle of Giants; Karthor in hard mode, no longer has +20 movement speed bonus. - Battle of Giants; added a 50% probability to get a Cleric in each wave spawn. - Added attack sound effect to wild wolves. - A Devoted Defense; made the mission a bit more challenging on hard. - A Devoted Defense; changed timing for the freezing lake.