In this update4
Full notes
Full Bang Business update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Bang Business changes
Yo everyone!
I’m finally dropping the announcement trailer — the first look at a street-business simulator about hustling guns in the ghetto. The project’s been cooking for a while, but now it’s alive, moving, and shooting.
🎬 Watch the trailer: [dynamiclink href="https://www.youtube.com/watch?v=M_LlVdVDwQU"]
💥 What’s ready so far:
✅ Character movement
✅ Interaction system
✅ Financial system
✅ Core UI elements
✅ Notification system
⚙️ Inventory system — almost done
⚙️ Weapon parts smelting system — almost done
⚙️ Storage system — almost done
🧩 Bullet crafting system — partially done
🧩 Weapon crafting system — partially done
🧩 Game locations — partially done
🧩 Money-laundering system — partially done
🧩 NPCs and deal system — partially done
🧩 Item placement system — partially done
🧩 BMX movement — partially done
🧩 Smartphone system — partially done
🧪 What’s next:
I’m launching a playtest of the demo soon — to gather feedback, squash bugs, and let you feel the vibe yourself. If you’d like to join, add the game to your wishlist and stay tuned for updates.
🎯 The goal
Bang Business isn’t just another “simulator of something.” It’s a satire on street entrepreneurship — a tongue-in-cheek take on criminal hustle, with real gameplay about improvisation, grind, and survival.
🔥 Thanks for following the project. Your interest is the fuel that keeps this ride going.
Source
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