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Steam News5 June 20242y ago

v0.8.6 - Polishing Some More

Let's keep it brief, here's a new update! v0.8.6 Changelog: "Ah fuck, those other shooters were too good" GENERAL GAME CHANGES - Animated the Maximum Punch Reached popup - Animated the Secret Found text - Deactivated an

Full notes

Full Bane Murrain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions0 changes0 removals
  • Gameplay
  • Fixes
addedLet's keep it brief, here's a new update!
addedGENERAL GAME CHANGES - Animated the Maximum Punch Reached popup - Animated the Secret Found text - Deactivated an ability that really should've been deactivated - Added smoke to opening blast doors - New door open sound for heavier doors - Bathroom doors now creak when opened - Crates have silly FX text when smashed - Jazzed up the Pause menu (now with sound!) - Global game audio volume is halved when the game is paused - Music now fades out upon death - Added a Splatter fade-out to the Death Hints - Added very light footstep SFX to the player - Added an alternate death animation for the Calviscera - Calviscera Arms are now particles once shot off - Reduced volume of the Level Up notification - Re-added the level intros to the campaign from the first builds! - Added Menu button highlights - Loading game now uses the Splatter fade out effect
fixedCAMPAIGN CHANGES misc - Reduced screen fade time in tutorial intro - Goofy doodles added to the tutorial level - The global volume changes in the tutorial now - Put the red keycard in the tutorial (good luck finding it) - Fixed the secret door collider in the tutorial (stop passing through it, dammit) - Added a kettle & nice rug to the saferoom
fixedepisode1 act1 - Added further decorative changes & posters [p1] - Changed lighting brightness in certain locations [p1] - Added railings to the grassy segments [p1] - Fixed the text popup on the exit blast doors properly [p1]

Bane Murrain changes

addedLet's keep it brief, here's a new update!
addedGENERAL GAME CHANGES - Animated the Maximum Punch Reached popup - Animated the Secret Found text - Deactivated an ability that really should've been deactivated - Added smoke to opening blast doors - New door open sound for heavier doors - Bathroom doors now creak when opened - Crates have silly FX text when smashed - Jazzed up the Pause menu (now with sound!) - Global game audio volume is halved when the game is paused - Music now fades out upon death - Added a Splatter fade-out to the Death Hints - Added very light footstep SFX to the player - Added an alternate death animation for the Calviscera - Calviscera Arms are now particles once shot off - Reduced volume of the Level Up notification - Re-added the level intros to the campaign from the first builds! - Added Menu button highlights - Loading game now uses the Splatter fade out effect
fixedCAMPAIGN CHANGES misc - Reduced screen fade time in tutorial intro - Goofy doodles added to the tutorial level - The global volume changes in the tutorial now - Put the red keycard in the tutorial (good luck finding it) - Fixed the secret door collider in the tutorial (stop passing through it, dammit) - Added a kettle & nice rug to the saferoom
fixedepisode1 act1 - Added further decorative changes & posters [p1] - Changed lighting brightness in certain locations [p1] - Added railings to the grassy segments [p1] - Fixed the text popup on the exit blast doors properly [p1]

Let's keep it brief, here's a new update!

v0.8.6 Changelog:"Ah fuck, those other shooters were too good"

GENERAL GAME CHANGES - Animated the Maximum Punch Reached popup - Animated the Secret Found text - Deactivated an ability that really should've been deactivated - Added smoke to opening blast doors - New door open sound for heavier doors - Bathroom doors now creak when opened - Crates have silly FX text when smashed - Jazzed up the Pause menu (now with sound!) - Global game audio volume is halved when the game is paused - Music now fades out upon death - Added a Splatter fade-out to the Death Hints - Added very light footstep SFX to the player - Added an alternate death animation for the Calviscera - Calviscera Arms are now particles once shot off - Reduced volume of the Level Up notification - Re-added the level intros to the campaign from the first builds! - Added Menu button highlights - Loading game now uses the Splatter fade out effect

CAMPAIGN CHANGES misc - Reduced screen fade time in tutorial intro - Goofy doodles added to the tutorial level - The global volume changes in the tutorial now - Put the red keycard in the tutorial (good luck finding it) - Fixed the secret door collider in the tutorial (stop passing through it, dammit) - Added a kettle & nice rug to the saferoom

episode1 act1 - Added further decorative changes & posters [p1] - Changed lighting brightness in certain locations [p1] - Added railings to the grassy segments [p1] - Fixed the text popup on the exit blast doors properly [p1]

Source

Steam News / 5 June 2024

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