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Steam News23 November 20257mo ago

Patch v1.2 - Boss&npc tweaks, Technical tweaks

Character now stops immediately upon releasing movement keys (removed 0.3s gradual deceleration) Reduced audio volume for nearby bullet impacts and enemy explosions Resolved low-quality shadows rendering issue Added lig

Full notes

Full BANE-FALL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Balance
removedCharacter now stops immediately upon releasing movement keys (removed 0.3s gradual deceleration)
changedReduced audio volume for nearby bullet impacts and enemy explosions
fixedResolved low-quality shadows rendering issue
addedAdded lighting to core cells for easier visibility
changed+ numerous small technical adjustments and stability improvements
changedEnemy & Boss Balance (Easy Difficulty) • All 11 enemies: Additional 15-20% HP reduction

BANE-FALL changes

removedCharacter now stops immediately upon releasing movement keys (removed 0.3s gradual deceleration)
changedReduced audio volume for nearby bullet impacts and enemy explosions
fixedResolved low-quality shadows rendering issue
addedAdded lighting to core cells for easier visibility
changed+ numerous small technical adjustments and stability improvements
  • Character now stops immediately upon releasing movement keys (removed 0.3s gradual deceleration)

  • Reduced audio volume for nearby bullet impacts and enemy explosions

  • Resolved low-quality shadows rendering issue

  • Added lighting to core cells for easier visibility

+ numerous small technical adjustments and stability improvements

Enemy & Boss Balance (Easy Difficulty) • All 11 enemies: Additional 15-20% HP reduction

Boss 1 Adjustments (Easy / Normal)

  • Charge speed additional reduction → Easy: -10% | Normal: -5%

  • HP additional reduction → Easy: -8% | Normal: -5%

Source

Steam News / 23 November 2025

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