Full notes
Full BANE-FALL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
BANE-FALL changes
Character now stops immediately upon releasing movement keys (removed 0.3s gradual deceleration)
Reduced audio volume for nearby bullet impacts and enemy explosions
Resolved low-quality shadows rendering issue
Added lighting to core cells for easier visibility
+ numerous small technical adjustments and stability improvements
Enemy & Boss Balance (Easy Difficulty) • All 11 enemies: Additional 15-20% HP reduction
Boss 1 Adjustments (Easy / Normal)
Charge speed additional reduction → Easy: -10% | Normal: -5%
HP additional reduction → Easy: -8% | Normal: -5%
Source
Changelog.gg summarizes and formats this update. How we read updates.
