In this update2
Full notes
Full Band Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
Band Together changes
Hey Bandmates,
we've sent a new patch this week, most notably providing a native linux build such that Bandwagon runs on Steamdeck out of the box. We still got plenty of improvements to do for controllers, and we are already tackling the performance issues on mid to low end devices (might also affect Steamdeck).
Thank you so much for all the love and feedback you've been sharing! The playtest is a big validation step for us that also determines the future of Bandwagon. Basically if no one likes the game, we'd probably stop. Seeing so many of you liking it this much is a big booster for us, and reassures us that we should continue. It is also important to guide what we focus on. One thing for example that we are prioritizing is how well differentiated the musicians are. They are getting their own attack patterns and dialogues on the home island as we speak!
We also just passed a lovely milestone of having 10.000 wishlists. We loved the coverage on youtube from every creator, with Gohjoe being a standout in bringing Bandwagon to so many people: https://www.youtube.com/watch?v=5NMtNcg30dQ The playtesters also sent over 1000 friend invites to the playtest. This is also amazing for us and one of the most helpful things: if you like the game, please share your excitement. As i said, this playtest also determines the future for Bandwagon. The more people are interested in it, the more confident we can be to add stuff that is not must have or the plain minimum of content.
Again, thank you so much for your feedback and support! It makes all the difference ːsteamthumbsupː
Here is the patch log for this weeks patch:
Added native linux build
Improved the run results screen with cleaner item layout and better readability.
Polished dynamic signs and tightened up a bunch of smaller audio details.
Updated the challenge progress bar visuals.
Fixed several mole-related bugs, including issues on the island.
Added and improved dialogue for a few characters, including the candy monster, fluffy kid, and snake mother.
Fixed a few gravestone and interaction bugs.
Reworked the skeleton musician encounter and related gravestone flow.
Added the skeleton lead musician and new bone-themed projectile attacks.
Added a new crab warning sign in the forest.
Fixed the upgrade effect label so it closes properly.
Updated a cultist forest chest and cleaned up some musician naming.
Added new player attack variants and ability effects, including:Tornado bomb, Wobbly bubble, Ranged wave and Robot electric bomb
Made XP requirements scale more aggressively over time, slowing down lategame leveling a bit to not "overlevel"
Improved the squirrel NPC so it shows its destination more clearly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
