In this update1
Full notes
Full Banana update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Store
Banana changes
Happy New Year to Everyone
From all of us at Banana, we wish you all the best for the year ahead. To kick things off properly, on January 6th we’re launching our New Year Event, featuring a New Year drop running for a full week, I know, a bit late but we're all catching a break here To make up for some holiday timing chaos, we’re also introducing a delayed Christmas Well of the Past, and Monkey returning alongside a special Well-exclusive drop, plus an extra drop running alongside normal drops until the end of the first week of 2026. Before we move forward, let’s take a moment to look back at what this year actually looked like for Banana January
We kicked off the year with a Chinese New Year event, featuring Papercutnana and Golden Papercutnana. This brought a clean, festive start and set the tone for themed drops moving forward.
February
We finally got to show off our love outside of the game and banana obsession with the release of Trading Cards, Badges, Emotes, and Profile Backgrounds.
Sorry Valentines
March
The first teasers for the Well of the Past appeared.
Behind the scenes, we pushed an internal stats update and started openly talking about a visual upgrade direction for the game.
April A massive month.
Birthday Event with brand-new gameplay via Builders and CPS
Full introduction of the Well of the Past and the Sage Monkey
Achievements were added
UI, logo, and visual identity received a full revamp
New music was introduced
This month marked a real shift from “clicker” toward something deeper.
May
The Animations Update landed, giving the game more life, polish, and personality.
June
We launched the Blog, sharing community updates and team insights.
Capsules became purchasable through the store.
A Feature Board was introduced, letting the community vote directly on future plans and priorities.
July
We started talking openly about:
Login streaks and rewards
A new capsule teased
Early code teasers
And for the first time, the fail percentage on inventory exchanges
August
A brand-new Elemental-themed capsule joined the lineup.
October to December Things got interesting.
We launched the Halloween Event, which transitioned into what became our longest-running event to date:
Banana Carving Contest 2025: Nightmare Before Christmas Edition
Alongside this, the fail percentage on trade-ups was fully added to the game.
December
The Carving Event continued
The Christmas Event went live
Advent Calendars ran both in-game and on Discord, closing out the year with daily surprises and community participation
We also saw the occasional article pop up here and there. Nothing huge, but always appreciated.
Special Thanks to: Bolt for the music Minerva, Deko, and AdolfoSolar for the art Everyone who participated in the Carving Event Everyone who joined in on the Advent Calendar events And of course, thank you to the players and community members who stuck with Banana through updates, experiments, changes, and long-term plans. As we move into the new year, we’re actively looking forward to:
The Prestige System
Global Quests
Leaderboards
Minigames with rewards and bragging rights
More reasons to actually do things with your bananas
Thank you all for being part of this journey so far Steam post image Here’s to another year of Banana. If we forgot anything, you know the drill. Let us know. Steam post image Steam post image
Source
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