Full notes
Full Bana Simulator update
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Repeated intro
Hey there Banas!! Our closed Beta launch yesterday went very well, and our first beta reviews are fantastic! That being said, we have received quite a few bug reports, and a few of our major features weren't working! We managed to release not one, but two updates to fix these problems!! Here's some of the changes!
What changed
- Compatibility
- Gameplay
- Fixes
- Store
- Performance
- Balance
Bana Simulator changes
Hotfix 8295-A
Fixed lounge not properly loading after a level.
Changed the 'shop' button to a 'skins' button
Increased the range of electrob- super secret weapon!
Enemies/potassium can no longer spawn near walls, traps, or the player.
Removed the bullet ring from endless mode
Added the quad-ray to endless mode
Added a new level- the memory
MacOS Support
Although we thought we had this one from the start, some of our players pointed out that the game didn't open properly through MacOS. We have not only solved this problem, but improved this version of the game to be as responsive as it can be and have extra smooth gameplay.
Hotfix 8295-B
Fixed 'Scrapper' achievement not loading properly in steam
Added 'Bodey B.' to the credits
Bana Bow no longer aims when the game is paused.
Bana Bow will no longer consume potassium if a regular arrow has already been drawn back, instead it will be replaced by a charged arrow.
Fixed a crash in level 5 where apple would say "SURPRI" and end the universe
Bana Bow will now do more damage the more you draw back
Bana Bow will now launch arrows extra fast for easy aiming
Bana Superbeam will now do double damage
Supercharged Bana Arrows do triple damage
Bana Ball Chargers now do more damage that Bana bullets
The low health overlay is now togglable
Source
Changelog.gg summarizes and formats this update. How we read updates.
