Full notes
Full Balrum update
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What changed
- Gameplay
- UI and audio
- Performance
- Events
Hi there! Balrum has just been updated to version 1.6!
First of all, a big thank you for everyone who submitted bug reports and feature suggestions! Here are the changes for patch 1.6:
GUI:
-The buildable objects inside the Building panel are now sorted for ease of use. -Right clicking on an Inventory tab now sorts the items in that tab based on name and value.
-UI elements won’t reposition themselves when minimising/alt-tabbing the game.
Engine:
-The renderer now supports water reflections and bloom effects. The bloom effect is disabled by default. You can enable it via the video options menu.
-The config.xml subsystem has been rewritten to be more compatible and efficient. -Improved performance on 4K systems. -Third party libraries have been updated to the latest versions.
Fixes:
-The marble hearth now costs the proper amount to build. -Some buildable objects have been moved to a different Building tab for ease of use. -All crafting tables have been renamed inside the Building panel to be more recognisable. -The Leader of the Pack boss now properly triggers the rewards dialog. (this was a regression)
Typos:
Basic text errors and logical errors have been fixed: -files/dialogs/en/gui/afterrelease.xml -files/dialogs/en/osric/packsandfires -files/dialogs/en/neil/history -files/dialogs/en/elestterr/elestterwelcome -files/dialogs/en/orran/orranwelcome -files/dialogs/en/bolt/boltifmage -files/dialogs/en/barnabas/youoweleonard -files/dialogs/en/helperdialogs/howtotaimanimals -files/dialogs/en/fox/golems -files/dialogs/en/walker/a_cape_of_a_warlock -files/dialogs/en/rod/rodimlookingforwork -files/dialogs/en/tina/tinamissingfriends -files/dialogs/en/kotf/reddragonwelcome
Thank you for your support everyone and have a nice day!
Yours, Balcony Team
Source
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