Full notes
Full Balltopia update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Store
- Gameplay
Major updates:
The ability to travel to Purgatory is represented by a HUD icon. Hellhound now awards additional trips (stackable) if deleted while outside purgatory.
Purgatory money bonuses have been increased with scaling based on the previous level goal. This should provide a better chance of winning the subsequent level in many cases.
There is now a visual indicator when a new card slot is available for purchase.
Ghost Ball card now available in demo.
Balance changes:
Almost all multiplicative cards have had their values adjusted as they could become extremely overpowered when stacked.
Pi and Trapdoor have a "shop cooldown" and will not appear in consecutive shops.
Trapdoor only has one use.
All In will only let you wager 1.5x your current cash.
Cleansing Flame now deletes itself to prevent permanent x2 multiplier with sufficient card slots.
Balls have a small randomized velocity at the start of the round to prevent predictable launches.
Other changes:
Visual updates to purgatory
Visual updates to Crystal Cave
New game menu now shows a description of each difficulty level
Pause button layout adjusted
Font size adjusted in many places where it looked awkward
Source
Changelog.gg summarizes and formats this update. How we read updates.
