Full notes
Full Balloon Blast update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Server
- UI and audio
New Map!
New map not really themed at the moment, open to suggestions
Bot support
Acceleration Cannon Model
There's finally a proper model for the acceleration cannon! No longer just a plain plane
Values have been tweaked a bit mostly to suit the new map
A new particle system for the cannon
NEW!! Jump Pad
A new more vertical cannon has been created
Jump pads have been added to every map (except apartments)
Jump pads have their own particles as well and an actual model! WOW
Balloon Scale Slider
Host can now change the scale of everyones balloons
Double Point Zone Balance Change
The server can never choose the same zone twice in a row anymore
Each zone has been weighted, either equal distance from both spawns, blue preferred, or red preferred. A red or blue preferred double point zone will never spawn twice in a row.
Some General Changes
With the extra jump pads and whatnot the player has been granted a bit more air strafe control
The distance at which the player checks for rotation has been greatly reduced. Going over an acceleration cannon used to be a little weird
Balloon inflate animation once a balloon is reclaimed
Balloon inflate sound
You can now open the replay folder from within game and browse for replay files. This would make it easier to share replays with friends
Source
Changelog.gg summarizes and formats this update. How we read updates.
