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Full Ballisticards update
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What changed
- Gameplay
- UI and audio
Ballisticards changes
Hi everyone! I'm Kevin (SuperYellows). After over a year of development, I finally have an announce trailer to show the world Ballisticards, the game where deckbuilding and physics collide!
Check out the official trailer below 👇
Ballisticards isn't your typical card game. Your cards don't just sit on a table - they interact with a world governed by physics. Position, trajectory, friction, and timing must be considered to create the perfect game-breaking chain reaction.
Key Features:
Tactile Physics: Precision placement of cards and well-timed shots are key to scoring big.
Deep Deckbuilding: Craft infinite cards, using stickers and paint, and discover powerful synergies.
Roguelike Replayability: No two runs are the same. Adapt your strategy to different boards and chaotic boss encounters.
Hand-Drawn Charm: No AI - every asset was drawn by hand.
If this looks like your kind of thing, please hit the 👉 Wishlist 👈 button. It's the #1 way to help a solo indie developer on Steam!
Source
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