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Steam News30 June 20265d ago

Tldr; BIG POLISH PATCH

We've made some huge improvements to visuals, audio, game feel, and track discovery. Full changelist at the bottom. If you haven't played in a while, ball up and give us some feedback.

In this update1

Full notes

Full Ballest of Them All update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes14 additions15 changes7 removals
  • UI and audio
  • Gameplay
  • Events
  • Store
  • Performance
  • Fixes
changedWe've made some huge improvements to visuals, audio, game feel, and track discovery. Full changelist at the bottom.
changedWe'll keep making small improvements, but now we're shifting focus to content:
changedEA season 2
changedMore hats, skins, & explosions
addedChangelist (See bolded items for the cool stuff)All new menus
addedChangelist (See bolded items for the cool stuff)Customize takes you to a new locker room

Ballest of Them All changes

changedWe've made some huge improvements to visuals, audio, game feel, and track discovery. Full changelist at the bottom.
changedWe'll keep making small improvements, but now we're shifting focus to content:
changedEA season 2
changedMore hats, skins, & explosions
addedAll new menus

We've made some huge improvements to visuals, audio, game feel, and track discovery. Full changelist at the bottom.

If you haven't played in a while, ball up and give us some feedback. We have 129 custom tracks in the Hub to check out.

We'll keep making small improvements, but now we're shifting focus to content:

  • EA season 2

  • More physics props (cannons, seesaws, bumpers, more!)

  • More hats, skins, & explosions

  • (I promise I will also fix controller nav asap)

If you have ideas (even the crazy ones!), let us know. I keep a big list.

If you find bugs (sorry), please report them. It's hard for us to catch everything 🙂

Happy ballin'.

Changelist (See bolded items for the cool stuff)

Menus:

  • All new menus

  • Customize takes you to a new locker room

  • Added a real loading screen

  • Added a wipe out of loading screens

Customization:

  • Added the ability to tweak gloss & pattern power on the basic balls

Environment:

  • Improved fog settings for better foreground/background separation

  • Fog is no longer volumetric, slight perf boost

  • Two big improvements to track readability:

  • Near and mid-distance objects now have a soft outline

  • Material improvements to roughness, contrast, and tinting

  • Circuit tracks all received a paint job

Game feel:

  • Hats now tilt when accelerating

  • Added subtle speed fx when you're going 40+

  • Improved camera probing so it can get closer to the ground

  • Camera now tilts very slightly in response to lateral movements

  • The smallest camera shake ever added to collisions

Hub:

  • Filters are now available for Hub searches; select a tag to see more of what you want

  • Added author time preview to the info panel

  • Added difficulty preview to thumbnails

Editor:

  • Now includes a checklist. Small improvements to publish flow.

SFX:

  • Removed infinitely looping stadium music; it's now built into track finish choreography

  • Water splooshes

  • Greatly improved crowd ambience

  • Goal explosions now have appropriate SFX

  • The rolling sound is now attached to your ball instead of global, so you'll no longer hear rolling in your ears if you happen to freecam while rolling

  • Stadium ambience now has attenuation, so if you happen to fly really far away, it'll get quieter. It's the little things.

VFX:

  • Water now has splash VFX

Camera:

  • Improved camera probing so it can get closer to the ground

  • Small post processing corrections to color and shadows

Performance:

  • We think we've greatly improved the hitches for first time users. 🫰

Other:

  • No longer hiding author times until you have gold

Fixes:

  • Hitting tab during gameplay no longer blocks your jump inputs

  • Ambient volume should now correctly remember your preference

  • Friends list no longer exceeds widget bounds

  • Hovering a track in the hub before it loads no longer flies in bad information

  • Fixed the dialogue on track publish so that the confirmation is no longer "Yes!"

  • Fixed an issue where multiple goals could spawn in the Track Editor

  • Fixed an issue where sounds would not resume after being set to 0

  • Hid the "Map" tag from tracks

Source

Steam News / 30 June 2026

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