Full notes
Full BALL x PIT update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Events
- UI and audio
Hi all ball enthusiasts!
We’ve just released the first patch for BALL x PIT! It addresses a good number of the bugs you’ve been reporting since launch. Thank you so much for your support and patience! If you encounter any new bugs or issues, please make sure to report them on the forums or via Discord.
Below, you’ll find the complete patch notes!
BALL x PIT: November Bug Fix Patch Notes
Update encyclopedia to use full-color icons
Fix possible soft lock when beating level with one of your final characters that hasn’t beaten it yet
Retry no longer causes resources gained in previous run to be lost
Improved market rates, rates return to normal faster
Fixed bug where Casino wasn’t reducing re-roll cost
Harvest aim line no longer starts from the far right side of the character
Gatherer’s hut worker can no longer infinitely gather if you unassign them while they are out
Speeding up harvests no longer leads to less resources gathered than normal speed
Stone soldiers can no longer sometimes get stuck if they engage a miniboss that is attacking you
Fixed invalid message that shows when you try to matchmake the Warrior with the False Messiah
Wretched Onion damage now scales by AOE Damage multiplier
Fixed bug where Dragon Prince’s attack could longer persist in other levels
Housing built with gatherer’s hut now unlocks characters properly
Fixed bug where final blueprint in the Liminal x Desert couldn’t be unlocked until you completed the Gory x Grasslands
Radical now automatically chooses to revive if you have the Necromancer
Allies or charmed enemies no longer cause final boss to not enter properly
Balls with cooldowns (dark, black hole) now have cooldown with Cohabitants
Radiation beam aoe damage is now tracked in game over stats screen
No longer soft lock when you try to change gatherer’s hut aim while worker is already out
Fix bug where cursor would appear stuck on screen with the Physicist
AOE effects now apply lightning rod when combo-ed
Woodpecker / stonepiercer bonuses now pierce dense resource tiles
Radical and Cogitator can no longer fuse ball with itself
You can no longer hurt yeti queen while it’s underground
Buildings can no longer be placed outside of base bounds
If character doesn’t have as many harvest upgrades as it should the next level up will give you one
Fixed bug where characters wouldn’t gain harvest upgrades if they were brought in as the second character
Multiselect tutorial will stop showing up eventually if it is ignored long enough
War room characters no longer disappear from character select list
Clearing field with tactician no longer advances units while on level up screen
Limited how far apart cohabitants can be from each other
Opening the context menu within the base and attempting to expand the building area simultaneously no longer leads to navigation issues
Trying to multiselect during multi-dismantle no longer causes soft lock
War Room’s run reward is no longer lost when assigned character is changed
In New Game+ Characters can no longer only go on War Room runs for layers they completed on regular
Structures - The Heavenly Trophy is no longer displayed as fully built while under construction
The amount of gold gathered from multiple Gold Mines now resembles the number shown in the summary screen
Passive selection screen at the start of a run no longer sometimes only displays 2 of them
The disease status from the Virus no longer passes on friendly tiles
The kill count in the run summary is now consistent with the Encyclopedia statistics
Cohabitants - balls that spawn other balls can now be fired before all spawned balls have returned
Remember previous NG+ page when re-entering level select
Multi-upgrade no longer highlights buildings when you exit rearrange mode during animations
Zombie can no longer spawn when killed enemy is bottom of stack
Sandwalker no longer jitters when attacking
Sandwalker no longer moves when frozen
Physicist x Cohabitants balls no longer speed up too fast
Char select no longer scrolls to previous selection on initial entry
Fungal x Forest level no longer provides more XP than Gory x Grasslands
Various typo fixes.
Rearranging from normal base state with controller no longer causes building to start off placed incorrectly
Added option to mute audio in background
Pressing up or down directional button now moves the playable character
Source
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