Update history
Latest Ball Punchers updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Ball Punchers
Discount Summer Sale
This is the steepest discount I've offered yet and it's for good reason! This winter I will be releasing a major update for the game. New levels, new characters, updated models, sfx, and vfx and a couple other small sup…
Announcement1 changeGameplay - Ball Punchers
Patch Fix 04-23
Fixed animation glitch that made the player stay in walking animation after slamming.
Announcement1 changeFix - Ball Punchers
Patch Notes 04/16/2024
Bug Fixes: Spherix's special would warp bridges on the floating map. slams should be more consistent random level is now at the end of the list "floaty" physics on players has been adjusted to feel more solid Additions:…
Announcement3 changesMapsGameplay - Ball Punchers
Update Notes For March 20th
Fixed an issue with audio not playing if new players didn't set volume in Options.
Announcement1 changeFixUI/audio - Ball Punchers
Fix patch
fixed rage UI not turning off when not in rage mode.
Announcement1 changeFixUI/audio - Ball Punchers
Ball Punchers V2 - The Boxer update
Added: -Boxer Enemy AI -Special Abilities for all fighters -Some visual improvements -New Stage -New Fighter
Announcement3 changesGameplay - Ball Punchers
DevLog #4
Happy New Year! Let's jump right into it. Currently: I have completed all special abilities for all characters. Balance testing is now in progress. Boxer AI has been improved. Future: The final phase before the next big…
Announcement4 changesGameplayBalance - Ball Punchers
Game Dev Blog #3
What's Happening? The specials are nearly done for all fighters. Just two left (DapperBall and SlimeBall). Next week will be the final week of development for special abilities. AI tracking will be improved and optimize…
Announcement2 changesGameplay - Ball Punchers
Game Blog #2
What's new? After a brief hiatus, we are back in action. I've worked on a few more character abilities and am doing testing for balancing and bugs. What's to come? In the next couple of weeks, I hope to have all charact…
Announcement1 changeGameplay - Ball Punchers
Let's start doing a Bi-Weekly Update
INTRO I would like to start posting updates bi-weekly just so everyone knows that I am still actively developing Ball Punchers. I will introduce myself. I am Doug and I am a solo developer that has been developing this…
Patch notes3 changesGameplayBalance


