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Steam News1 April 20263mo ago

Playtest Wave 1. Now Live!

Closed Playtest: Wave 1 is Officially LIVE! Steam post image Hey everyone, Today marks a big milestone. The first closed playtest for Ball Buster Breakout is officially underway!

In this update1

Full notes

Full Ball Buster Breakout update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Store
  • UI and audio
  • Server
changedSteam post imageHey everyone, Today marks a big milestone. The first closed playtest for Ball Buster Breakout is officially underway! I am currently going through the list of requests and manually approving testers in waves. If you’ve requested access on the store page, keep an eye on your inbox.
changedSteam post imageA heads up before you jump in: The game is still in early alpha . There are several major systems that aren't in yet, and you'll definitely run into bugs. That is expected and totally fine, that’s exactly why we’re doing this. What IS in the game is the core loop , and that's what I really need your eyes on. I want to know what feels good, what feels "off," and most importantly: what do you want to see in the final game? This is your chance to help shape the project from the ground up. PLEASE submit bugs and feedbacks while you are playing using the in-game button. Steam post image and once you have wrapped up your playthrough please submit a feedback form via the main menu. Steam post image
changedSteam post imageDidn't get an invite yet? Don't worry! If you haven't been approved yet, you are still in the queue. I’m starting with a smaller group for Wave 1 to make sure the servers and core systems hold up. Once I collect feedback and squash the initial round of bugs, I’ll be opening the gates for Wave 2 with an improved build. If you haven't hit the "Request Access" button on the store page yet, do it now to make sure you're in line for the next set of approvals. I appreciate your patience and your willingness to help me test this early version of the game. <3-Chris

Ball Buster Breakout changes

changedHey everyone, Today marks a big milestone. The first closed playtest for Ball Buster Breakout is officially underway! I am currently going through the list of requests and manually approving testers in waves. If you’ve requested access on the store page, keep an eye on your inbox.
changedA heads up before you jump in: The game is still in early alpha . There are several major systems that aren't in yet, and you'll definitely run into bugs. That is expected and totally fine, that’s exactly why we’re doing this. What IS in the game is the core loop , and that's what I really need your eyes on. I want to know what feels good, what feels "off," and most importantly: what do you want to see in the final game? This is your chance to help shape the project from the ground up. PLEASE submit bugs and feedbacks while you are playing using the in-game button. Steam post image and once you have wrapped up your playthrough please submit a feedback form via the main menu. Steam post image
changedDidn't get an invite yet? Don't worry! If you haven't been approved yet, you are still in the queue. I’m starting with a smaller group for Wave 1 to make sure the servers and core systems hold up. Once I collect feedback and squash the initial round of bugs, I’ll be opening the gates for Wave 2 with an improved build. If you haven't hit the "Request Access" button on the store page yet, do it now to make sure you're in line for the next set of approvals. I appreciate your patience and your willingness to help me test this early version of the game. <3-Chris

Closed Playtest: Wave 1 is Officially LIVE!

Steam post image

Hey everyone, Today marks a big milestone. The first closed playtest for Ball Buster Breakout is officially underway! I am currently going through the list of requests and manually approving testers in waves. If you’ve requested access on the store page, keep an eye on your inbox.

A heads up before you jump in: The game is still in early alpha. There are several major systems that aren't in yet, and you'll definitely run into bugs. That is expected and totally fine, that’s exactly why we’re doing this. What IS in the game is the core loop, and that's what I really need your eyes on. I want to know what feels good, what feels "off," and most importantly: what do you want to see in the final game? This is your chance to help shape the project from the ground up. PLEASE submit bugs and feedbacks while you are playing using the in-game button. Steam post image and once you have wrapped up your playthrough please submit a feedback form via the main menu. Steam post image

Didn't get an invite yet? Don't worry! If you haven't been approved yet, you are still in the queue. I’m starting with a smaller group for Wave 1 to make sure the servers and core systems hold up. Once I collect feedback and squash the initial round of bugs, I’ll be opening the gates for Wave 2 with an improved build. If you haven't hit the"Request Access"button on the store page yet, do it now to make sure you're in line for the next set of approvals. I appreciate your patience and your willingness to help me test this early version of the game. <3-Chris

Source

Steam News / 1 April 2026

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