Update log
Full Baldur's Gate II: Enhanced Edition update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- UI and audio
- Gameplay
- Server
- Balance
- Fixes
We just launched Patch 2.6 for Baldur's Gate, Baldur's Gate II, Siege of Dragonspear and Icewind Dale Enhanced Editions.
This 🐲massive patch upgrades the games to 64-bit systems, fixes hundreds of bugs, and adds brand new portraits & voice sets to customize your heroes— including two sets from the legendary Mark Meer (voice of Commander Shepard in Mass Effect)!
🙏Huge thanks to our heroic community for their tireless adventuring in beta builds for this mammoth patch. Thank You!
Note: Patch 2.6 won't fix every issue in the games, but don't worry— we're still working on future updates!
Check out full patch details below...

Patch Highlights
Upgrade to 64-Bit | A much needed upgrade for modern machines— this improves system compatibility
7 New Character Voice Sets | New player voice sets, including two from the legendary Mark Meer reprising his roles as Alveus Malcanter and Baeloth Barrityl
11 New Character Portraits | New character portraits to customize your hero’s look
Hundreds of Bug Fixes | Includes scores of fixes to spells and hero abilities
Improved Pathfinding | Smoother party movement and navigation
New Localizations |
- Baldur’s Gate IIEnhanced Edition | Added French text localization (beta)
- Baldur’s GateSiege of Dragonspear | Added French (beta), Italian, German, Ukrainian and Polish text localizations
- Icewind DaleEnhanced Edition | Added Brazilian Portuguese and Chinese (Simplified) text localizations
Attention! Known Issues
New System Requirements | 32-bit operating systems are no longer supported. Check out the updated system requirements below, or visit game pages for details.
Crossplay with Mobile | Crossplay between computers and mobile devices will not be available until we release the 2.6 patch for iOS and Android (this is in the works!!).
OpenAL | Some windows users encounter launch issues due to OpenAL. If your game fails to launch, try reinstalling OpenAL— the installer "oalinst.exe" can be found in the root of the game install folder.
Multiplayer Latency | Some players report multiplayer latency (delay in communication between game clients)
French Localizations in Beta | We consider the new French text localization to be a beta release. We welcome feedback from the community!
Haste Spell | The spell works correctly, but the combat log doesn't reflect the correct double speed/damage that is taking place

Updates | All Games
These updates appear in Baldur's Gate, Baldur's Gate II, and Icewind Dale Enhanced Editions. Updates that only appear in Baldur's Gate II: Enhanced Edition can be found further down the list
Upgrade to 64-bit
This upgrade improves system compatibility, including the 64-bit requirement for macOS. 32 bit-operating systems are no longer supported.
New Character Options
11 New Character Portraits | New character portraits to customize your hero’s look
7 New Character Voice Sets | New player voice sets to customize your hero's battle cries
Mark Meer | The legendary Mark Meer reprises his roles as Alveus Malcanter (the most major of minor mages) and Baeloth Barrityl (The Entertainer of the Black Pits)
CEO & Co. | You'll also be treated to the barbarian battle cries of Beamdog CEO, Trent Oster (who lost his voice for a few days after the recording session), plus four more Beamdog team voices!

Mark Meer voiced the Enhanced Edition characters, Alveus Malcanter and Baeloth Barrityl. New voice sets let you use these character voices for your hero! (Images left to right: Alveus Illustration, Baeloth Illustration, Photo of Mark Meer as Baeloth)
Multiplayer Improvements
Area Names | Area names now display correctly on multiplayer saves
Character Imports | Fixed issue with multiplayer character imports, specifically thief skills
Chat Hotkey | Added a hotkey for multiplayer chat: hit “T” to open the chat
Crash Fixes | Fixed several multiplayer crashes
Client Connection | Fixed a few conditions preventing client connection
Error Handling | Improved internal error handling
Host Reload | Hosts reloading no longer cause clients to get stuck in level-up
New Characters | New characters joining multiplayer sessions no longer receive default equipment
Player Familiars | Player familiars and their stat blocks now load correctly in multiplayer games
Time Played | Fixed error in multiplayer time played information
Troubleshooting | Improved multiplayer troubleshooting by adding a network.log file and a fix to how the jingle.log file resets
General Fixes
Character Imports | Advanced AI now loads correctly with character imports
German Font | Fixed German text font size in menu for character voice selection
Item Comparison | You can now disable item comparison
Map | Fixed visual issues in map area backgrounds
Text Input | You no longer need to click before typing in text inputs— the cursor will remain active
Abilities, Spells & Magic
Aid Bonuses | Aid bonuses to hits and damage now display correctly on the inventory screen, and the status icon displays on the character record screen
Bigby’s Hand Spells | Updated spell graphics and fixed saving throws for Bigby’s Clenched Fist and Bigby’s Crushing Hand
Breach | Breach now uses projectiles and visuals consistent with the other spell protection removal spells
Detect Illusion | Corrected the casting range on Detect Illusion
Call Lightning and Pillar Spells | Effects that involve pillar animations, such as Call Lightning have been remastered into a single animation sequence rather than several stacked animations
Chaos Shield | Chaos Shield and Improved Chaos Shield now use graphics distinct from Miscast Magic
Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
Cloud Projectiles | Updated Cloud Projectiles so they are cleared by Zone of Sweet Air
Cloud Spells | Several Cloud Spell visual effects have been updated to match their color descriptions (including Cloudkill, Stinking Cloud, Death Fog, and Incendiary Cloud)
Club Proficiency | Club proficiency now displays correctly on character records
Fire and Cold | Fire and cold graphics of numerous items, spells, and abilities have been recolored to appear more realistic
Fire Shields and Blade Barriers | Fire shields and similar effects no longer display text feedback if the striking creature is out of range of the struck creature
Fire Shields and Blade Barriers | Damage suffered when striking a protected creature now ignores mirror image
Fire Shields and Blade Barriers | These spells may now be refreshed before their durations expire
Fireball | Updated visual effects for the Fireball spell and for items that use Fireball style explosions
Haste Scrolls | Haste Scrolls now correctly target an area rather than a particular creature
Hit Dice | Spells affecting creatures based on their hit dice now work as expected
HP Drain | Spells that drain HP now work as expected, and cannot drain more HP than available from a target
Invisibility, 10' Radius | Invisibility, 10' Radius now no longer affects enemies and uses a 10 foot radius area of effect
Lightning Bolt | Restored Lightning Bolt to behavior in the original games: the bolt continues in a straight line beyond the initial target, hitting all in its path and bouncing off obstacles
Magic Resistance | Spells such as Glitterdust, Contagion, and Otiluke’s Freezing Sphere no longer bypass magic resistance
Melf's Minute Meteors | Updated damage type from piercing to missile
Movement Effects | Movement effects from spells such as Entangle now relate properly with stacking or counteracting effects from spells or the environment
Non-Detection | Spells blocked by Non-Detection will no longer play visuals or sound effects on targeted creatures
Physical Mirror | Physical Mirror effects now have consistent duration and dispel behavior
Poison Immunity | Creatures immune to poison no longer visibly recoil in combat when hit by poison or disease effects
Polymorph Self | Fixed inconsistencies, casting time and minor issues with Polymorph Self
Power Levels | Corrected the power level of several items and spells to make sure they interact properly with spell protections, such as Spell Turning or Globe of Invulnerability
Power Word and Symbol Spells | audio and visual spell effects will only play if targets are actually affected by the spell
Projectile Speeds | Updated projectile speeds so they are more consistent
Projectile Speeds | Thrown darts and dagger speeds have been sped up to appear more realistic
Priests of Tyr | Divine Favor and Exaltation now play expected graphics and sounds
Priests of Tempus | Chaos of Battle now plays different animations on allies and opponents
Psionic Blast | Description for Psionic Blast now appears in the innate ability menu when you shapechange into a Mind Flayer
Raise Dead & Resurrection | Raise Dead and Resurrection type spells can no longer be cast on living targets, only dead targets
Recurring Effects | Spells and items with effects that refresh each round now reapply the recurring effect properly
Regeneration | Updated Regeneration status icon used on portraits
Repulse Undead | Aligned School of Magic for Repulse Undead’s parent and child spells
Saving Throws | Corrected saving throw messages and functionality on a handful of spells and magic items
Shaman Spirits | The spirit animals summoned by shamanic dancing are now correctly dispelled when they reach the edge of the shaman’s visual range
Shamanic Spells | Shamanic spells and abilities now play consistent visual effects with “shamanic themed” colors
Shapechange | Fixed inconsistencies, casting time and minor issues with Shapechange
Simulacrums | Simulacrums and Projected Images no longer incorrectly inherit temporary abilities from casters
Sleep & Unconsciousness | Fixed a few minor issues in the Sleep and Unconsciousness effects; status icons on character record screen now differentiate between Sleep and Unconsciousness
Spell and Potion Icons | Added or updated portrait icons to portray suitable magical effects for several spells, potions and abilities
Spell Protection Removal | Spell Protection Removal spells may now be cast onto invisible creatures
Spell Target Glow | Creatures targeted by spells now glow consistently
Spellstrike | Spellstrike now uses projectiles and visuals consistent with the other spell protection removal spells
Spirit Armor | Spirit Armor saving throws now work as expected
Spirit Fire | Aligned School of Magic for Spirit Fire’s parent and child spells
Time Trap | Trap projectile for thieves’ Time Trap ability now plays audio
Wish and Limited Wish | These spells now behave correctly as level 9 and level 7 spells when interacting with spell protections
Modding
Missiles | Corrected a handful of labelling inconsistencies for missile ids
Missiles | MISSILE.ids now accurately label projectiles
SPLPROT.2da | Added labels and standardized SPLPROT.2da across Baldur's Gate, Baldur's Gate II and Icewind Dale Enhanced Editions

Updates | Baldur’s Gate II: Enhanced Edition
New Localizations
Added French (beta) text localization
- NoteWe consider the new French text localization to be a beta release. We welcome feedback from the community!
Abilities, Spells & Magic
Black Blade of Disaster | Fixed an issue where after casting Black Blade of Disaster, the record screen would not update your player stats until you made an attack
Burning Hands | Burning Hands now correctly casts as an area of effect spell, rather than targeting one creature
Chaotic Commands | Chaotic Commands now use the correct projectiles at all levels
Chant | Detrimental effects play graphics and sound on opponents
False Dawn | Updated graphical effects of False Dawn to match its listed description more closely
Implosion | Implosion will no longer bypass Hold Protections inappropriately
Incendiary Cloud | Incendiary Cloud now uses consistent visual effects, regardless of the caster’s level
Level Drain | Reported levels and actual levels drained now align correctly
Otiluke’s Resilient Sphere | Allies no longer need to roll saving throws or magic resistance checks
Polymorph | Corrected icon and damage for Brown Bear Polymorph
Spell Shield | If Spell Shield is active you are no longer blocked from receiving a discharged copy of the Rift Device
Achievements
Absolute Power | Fixed an issue where the ‘Absolute Power’ achievement would sometimes not fire as it was tied to Nalia’s rejoining dialogue; Nalia could sometimes use her generic rejoining dialogue instead of the one specifically for the completion of this quest
Adventuring
Dorn | If you kill Dorn in the Temple district, he will no longer respawn after you gain more experience
Mairyn | Mairyn now remains to deliver quest dialogue instead of teleporting away and causing the ranger stronghold quests to stall
Radiant Heart | The entrance to the Radiant Heart is no longer on impassable terrain.
Story Mode | NPCs (non-player characters) who leave the party now lose their invincibility, as expected
Story Mode | The crushing trap in the Spellhold Maze no longer kills characters in Story Mode
Suldanessellar | If loading from a Suldanessellar auto-save the chapter number will no longer get bumped to Chapter 8
Tutorial | Fixed an issue preventing Belt from moving to the next floor in the tutorial.
Waukeen’s Promenade | Fixed a crash when checking area background in Waukeen's Promenade
Wild Forest and Watcher’s Keep | You can now use links to travel directly between the Wild Forest and Watcher’s Keep
Windspear Hills | You can no longer walk too far around the rock to access the small hidden cache container at the entrance to the Windspear Hills
Display, Dialogue & Audio
Black Pits II | A visible barrier has been added to the Black Pits II when you approach the forbidden area
Black Pits II | Adjusted the camera angle to fix some Black Pits II cutscenes that had some action happening offscreen
De’Arnise Keep | Removed an info trigger in the de’Arnise Keep basement
Jaheira | If Jaheira is removed from the party when she is cursed by Baron Ployer, she now uses the right rejoining dialogue if you finished the quest without killing Ployer.
Salamanders | Fire and Frost Salamanders now have correct race/class values set
Sahuagin City | Prevented double text strings from sometimes displaying when clicking on the exit from the Sahuagin City to the Underdark.
Sharran Guard Ovidiu | Sharran Guard Ovidiu can no longer be killed during the cutscene (e.g. with thief traps), leaving the game softlocked
Shadow Temple | The Shadow Dragon encountered in the Shadow Temple and its breath weapon now appear shadow-like
Spell Sound Effects | Less intrusive sound effects play for numerous area of effect spells
Spiders | Spiders have been updated with coloring from Baldur’s Gate
Throne of Bhaal | Yxtrazzal can no longer be killed during the cutscene in Throne of Bhaal (e.g. with thief traps), leaving the game softlocked
Throne of Bhaal | When being ambushed in Throne of Bhaal, the party will no longer be moved into the area incompletely, causing the cutscene to hang
Ust Natha Bar | Prevented a superfluous icon to appear in some game modes in Ust Natha Bar
Items
Black Pits II | Removed duplicate gear from the arena floor when initiating the Black Pits II finale
Bolts | Bolts +4 now give the proper +4 bonus instead of +3
Bolts | Before being identified, Kuo-Toan and Paralytic Bolts now use the proper descriptions
Potion of Clairvoyance | The potion now correctly acts as a 10 round duration Detect Invisibility, rather than True Sight
Wand of Glitterdust | Effects of the wand now match the spell of the same name
Winch in Firkraag’s Lair | Fixed the granting of multiple unique items from the winch in Firkraag’s Lair
Shrouds of the Unproven | Fixed the granting of multiple Shrouds of the Unproven from Rabi’ah
Source
