HomeGamesUpdatesPricingMethodology
Steam News1 June 20188y ago

[BOS2018] Early Access Version Description

Match mode ●The friendly match can select 8 national teams, including Italy and Holland. ^_^ ●2018 World Cup finals, 32 national teams, there will be overtime and penalty shootout in the knockout stage.

Full notes

Full Balance of Soccer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions3 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
changedMatch mode●The friendly match can select 8 national teams, including Italy and Holland . ^_^ ●2018 World Cup finals, 32 national teams, there will be overtime and penalty shootout in the knockout stage.
changedPauseThe bottom right corner [Pause] Button can pause the game to accurately control a specific player. At present, the number of pause times is limited to 1-3 according to the match time.
changedNumerical value●Team: The opponent team's formation and tactics are all random at present. ●Player: There are nearly 10 effective capabilities (such as height, speed, dribbling, shooting). At present, it is generated randomly according to team star level. The team ability to show at the beginning of match is the ability of all 10 players. Such randomness will make countless changes in every game, it will be more interesting, but it will also bring some problems. These numerical settings may change with the later version.

Match mode

●The friendly match can select 8 national teams, including Italy and Holland. ^_^ ●2018 World Cup finals, 32 national teams, there will be overtime and penalty shootout in the knockout stage.

Difficulty

●In [Easy] difficulty opponent AI is poor, it is recommend to select [Easy] when playing at first time so as to be familiar with operation. ●The difference between [Normal] and [Difficulty] is very small at the moment.

Field size

●11-a-side field is standard size 105M* 68M. ●9-a-side field will be smaller

Pause

The bottom right corner [Pause] Button can pause the game to accurately control a specific player. At present, the number of pause times is limited to 1-3 according to the match time.

Numerical value

●Team: The opponent team's formation and tactics are all random at present. ●Player: There are nearly 10 effective capabilities (such as height, speed, dribbling, shooting). At present, it is generated randomly according to team star level. The team ability to show at the beginning of match is the ability of all 10 players. Such randomness will make countless changes in every game, it will be more interesting, but it will also bring some problems. These numerical settings may change with the later version.

Hope you enjoy it!

Source

Steam News / 1 June 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.