Full notes
Full Balance Ball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Balance Ball changes
The full-screen mode feature that causes this error is temporarily disabled. If you encounter the "LowLevelFatalError [File:Unknown] [Line: 836] Rendering thread exception: LowLevelFatalError [File:Unknown] [Line: 249] Result failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11Viewport.cpp:368 with error DXGI_ERROR_INVALID_CALL" error, then you need to delete the Config folder at the path AppData\Local\Ball\Saved\
UPD: You can switch between full-screen mode and windowed mode using the Alt + Enter key combination
Source
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