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Steam News28 February 20264mo ago

BAKUDO Demo Smashing into Rivals Faces Soon!

Okay... Let’s talk about the demo! We’re taking a little extra time before making it live — not for a big overhaul, but just to wrap things up properly before release.

In this update6

Full notes

Full BAKUDO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Events
  • Gameplay
  • UI and audio
  • Server
changed・What’s in this demo?This build is the same one we showcased at last year’s offline events.
changed・What’s in this demo?It focuses purely on the core combat experience — movement, rhythm, and how good it feels to land that hit.
changed・We highly recommend playing with a controllerThe combat system is tuned primarily for controller input.
changed・Known Issues:If you're using a non-16:9 display, we recommend playing in fullscreen or windowed mode to avoid potential UI alignment issues.
changed・We’re opening a Discord!We’re also launching our official Discord server alongside the demo.

BAKUDO changes

changedThis build is the same one we showcased at last year’s offline events.
changedIt focuses purely on the core combat experience — movement, rhythm, and how good it feels to land that hit.
changedThe combat system is tuned primarily for controller input.
changedIf you're using a non-16:9 display, we recommend playing in fullscreen or windowed mode to avoid potential UI alignment issues.
changedWe’re also launching our official Discord server alongside the demo.

Okay... Let’s talk about the demo!

We’re taking a little extra time before making it live — not for a big overhaul, but just to wrap things up properly before release. We know you're all ready to hop into the arena, so thanks for your patience!

👉 The demo is expected to go live in early March!

・What’s in this demo?

This build is the same one we showcased at last year’s offline events.

It focuses purely on the core combat experience — movement, rhythm, and how good it feels to land that hit.

It’s still an early development combat slice, so you might run into the occasional small hiccup.

In most cases, a quick restart should fix it.

  • What we really want to know is:

  • Does the combat feel satisfying?

  • Is the pacing fun?

Did you want to jump back in for “just one more run”?

That’s what this demo is all about.

・We highly recommend playing with a controller

The combat system is tuned primarily for controller input.

If you have one nearby, plug it in — it makes a big difference.

・Known Issues:

If you're using a non-16:9 display, we recommend playing in fullscreen or windowed mode to avoid potential UI alignment issues.

・We’re opening a Discord!

We’re also launching our official Discord server alongside the demo.

If you run into anything weird, have feedback, or just want to share your boss fight clips — come hang out.

We’re actively listening, and we’ll keep improving the demo based on what you tell us.

Thanks for sticking with us - we’re almost there!

See you in early March. 💥

Source

Steam News / 28 February 2026

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