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Full notes
Full BAKUDO update
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What changed
- Events
- Gameplay
- UI and audio
- Server
BAKUDO changes
Okay... Let’s talk about the demo!
We’re taking a little extra time before making it live — not for a big overhaul, but just to wrap things up properly before release. We know you're all ready to hop into the arena, so thanks for your patience!
👉 The demo is expected to go live in early March!
・What’s in this demo?
This build is the same one we showcased at last year’s offline events.
It focuses purely on the core combat experience — movement, rhythm, and how good it feels to land that hit.
It’s still an early development combat slice, so you might run into the occasional small hiccup.
In most cases, a quick restart should fix it.
What we really want to know is:
Does the combat feel satisfying?
Is the pacing fun?
Did you want to jump back in for “just one more run”?
That’s what this demo is all about.
・We highly recommend playing with a controller
The combat system is tuned primarily for controller input.
If you have one nearby, plug it in — it makes a big difference.
・Known Issues:
If you're using a non-16:9 display, we recommend playing in fullscreen or windowed mode to avoid potential UI alignment issues.
・We’re opening a Discord!
We’re also launching our official Discord server alongside the demo.
If you run into anything weird, have feedback, or just want to share your boss fight clips — come hang out.
We’re actively listening, and we’ll keep improving the demo based on what you tell us.
Thanks for sticking with us - we’re almost there!
See you in early March. 💥
Source
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