In this update4
Full notes
Full Bakso Simulator 2 update
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What changed
22 fixes1 addition4 changes0 removals
- Gameplay
- UI and audio
- Store
- Balance
- Server
- Fixes
changedAddedGameplay: Implemented weather effects that influence pedestrian behaviors
addedAddedUI: Added a progress tracker for Sorob's special skill to clearly show how many more drinks need to be served
changedChangedGameplay: Adjusted customer drink purchase probabilities based on the current weather condition (Sunny 100%, Snow 75%, Rain 85%, Normal 80%)
changedChangedUI: Updated canvas UI elements to face and follow the player's POV for improved readability
changedChangedAudio: Adjusted the "Duck" error SFX so it only triggers once per interaction rather than spamming
fixedFixedGameplay: Fixed a critical bug where the Order Table would get stuck on a "Table Full" status after clearing orders, which prevented the chef from preparing new food
Bakso Simulator 2 changes
changedGameplay: Implemented weather effects that influence pedestrian behaviors
addedUI: Added a progress tracker for Sorob's special skill to clearly show how many more drinks need to be served
changedGameplay: Adjusted customer drink purchase probabilities based on the current weather condition (Sunny 100%, Snow 75%, Rain 85%, Normal 80%)
changedUI: Updated canvas UI elements to face and follow the player's POV for improved readability
changedAudio: Adjusted the "Duck" error SFX so it only triggers once per interaction rather than spamming
Patch Notes:
Added
Gameplay: Implemented weather effects that influence pedestrian behaviors
- UIAdded a progress tracker for Sorob's special skill to clearly show how many more drinks need to be served
Changed
- GameplayAdjusted customer drink purchase probabilities based on the current weather condition (Sunny 100%, Snow 75%, Rain 85%, Normal 80%)
Visuals: Centered the protest board held by Sorob for better visual alignment
- UIUpdated canvas UI elements to face and follow the player's POV for improved readability
- AudioAdjusted the "Duck" error SFX so it only triggers once per interaction rather than spamming
Fixed
- GameplayFixed a critical bug where the Order Table would get stuck on a "Table Full" status after clearing orders, which prevented the chef from preparing new food
- GameplayFixed an issue where the daily task for serving drinks did not progress when Sorob served them
- GameplayFixed an issue where Sorob's special skill progression only counted drinks served manually by the player
- GameplayFixed a UI discrepancy where Sorob's stated drink capacity was 8, but he could incorrectly hold up to 40
- GameplayFixed a bug where the Crackers menu failed to update after purchasing the Crackers statue
- GameplayFixed an item duplication glitch involving employee stickers
- GameplayFixed a bug where high-level employee movement speed upgrades (levels 4 to 5) failed to apply any actual speed increase compared to lower levels
- NPCFixed a bug where Server staff would immediately drop their task when toggled to rest instead of finishing their current delivery first
- NPCFixed an issue where Eliga would stand idle and not resume work after being paid following a protest
- NPCFixed an issue where Sorob would not resume work after being paid following a protest
- NPCFixed an issue where Sorob refused to work despite being paid and not having his rest mode toggled on
- NPCFixed navigation bugs for Sorob that caused him to wander off to random locations or teleport instead of walking smoothly
- NPCFixed a missing interaction that prevented players from toggling rest mode for Sorob
- MapFixed a missing collider on the Name Change table
- MapFixed an out-of-bounds exploit that allowed players to climb onto the balcony
- MapFixed a map geometry hole near the basketball mini-game beside Warteg Kharisma
- MapFixed a wall clipping issue in the housing area near the graveyard with the parked car
- VisualsFixed an item cloning bug where placing the Mammoth Robot figure incorrectly spawned a tiny Pterodactyl Robot model instead
- VisualsFixed a rendering bug that caused paintings to turn invisible or fail to load entirely
- VisualsFixed missing idle animations for Sorob
- UIFixed a persistent bug where the PC tutorial would repeatedly trigger every time the PC was opened
- UIFixed inconsistent naming conventions for mini-games across different menus
Source
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