In this update4
Full notes
Full Bakso Simulator 2 update
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What changed
22 fixes4 additions8 changes1 removal
- Gameplay
- UI and audio
- Fixes
- Maps
- Security
- Performance
addedAddedGameplay: Added the missing Tofu Bakso recipe to the Recipe Book
addedAddedUI: Added an auto-hide feature that hides the Skip button and text if not used for 5 seconds
addedAddedUI: Added a tutorial pop-up notification the first time trash appears in the world
changedChangedUI: Increased the scale of the EDC machine to make the buttons larger and easier to interact with
changedChangedUI: Implemented auto-formatting for currency on the EDC machine (e.g., typing 1000 automatically changes to 1.000)
changedChangedUI: Improved text readability by changing the text color to red and darkening the background to prevent blending
Bakso Simulator 2 changes
addedGameplay: Added the missing Tofu Bakso recipe to the Recipe Book
addedUI: Added an auto-hide feature that hides the Skip button and text if not used for 5 seconds
addedUI: Added a tutorial pop-up notification the first time trash appears in the world
changedUI: Increased the scale of the EDC machine to make the buttons larger and easier to interact with
changedUI: Implemented auto-formatting for currency on the EDC machine (e.g., typing 1000 automatically changes to 1.000)
Patch Notes:
Added
- GameplayAdded the missing Tofu Bakso recipe to the Recipe Book
- UIAdded an auto-hide feature that hides the Skip button and text if not used for 5 seconds
- UIAdded a tutorial pop-up notification the first time trash appears in the world
Changed
- UIIncreased the scale of the EDC machine to make the buttons larger and easier to interact with
UI: Implemented auto-formatting for currency on the EDC machine (e.g., typing 1000 automatically changes to 1.000)
- UIImproved text readability by changing the text color to red and darkening the background to prevent blending
UI: Standardized the LP icon design across both the Slaf and Mother quests for visual consistency
- UIRemoved the decimal formatting from the total bill to display cleaner numbers (e.g., showing Lp1.000 instead of Lp1.000,00)
- UIUpdated the visual design of the Tutorial Pop-up UI
- UIReduced the opacity of the "Press Space to Skip" text by 50%
- VisualsAdjusted the highlight outline on clothing displays to trace the actual clothes rather than the mannequin statue
Fixed
- GameplayFixed a bug where painted walls would reset to their default colors after returning to the main menu
- GameplayFixed an issue where the floor placement indicator stayed green after finishing the first customer tutorial
- GameplayFixed a bug causing Repeatable interactions to loop incorrectly
- GameplayFixed an issue where items spawned halfway stuck into the ground
- QuestFixed a softlock issue that occurred immediately after completing Main Quest Chapter 1
- QuestFixed a misleading clue for the guitar pick quest. The hint mentioned the pond, but the item was actually at Kimia Karma
- QuestFixed a bug where the quest marker directed the player incorrectly and required a relog to progress to the next day
- NPCFixed an issue where Slaf would spawn in the world and his side quest would appear on the phone before the player had completed Chapter 1
- NPCFixed a bug causing the Eliga staff member to refuse to deliver orders when the order table was full, despite being on active duty and fully paid
- NPCFixed random pathing issues causing customers to get stuck
- MapFixed a missing collider on the pole at the elementary school
- MapLowered floating walls so they correctly touch the ground
- MapFixed invisible walls blocking accessible areas
- MapFixed an out-of-bounds map exploit
- MapFixed a missing roof collider that allowed players to climb onto house roofs and balconies
- MapFixed a hole in the wall geometry near the soccer field
- MapAdded missing blockers leading to the gas station alley
- VisualsFixed Level of Detail (LOD) and culling issues where the back housing area would not render from certain camera angles
- VisualsFixed a visual glitch involving a missing purple material object in the playground
- SystemFixed a bug where the Chapter 1 completion achievement failed to register properly (stuck at 11 instead of reaching 12)
- UIFixed a bug where the Change Price button in the menu failed to open the corresponding price window
- LocalizationFixed missing localization keys causing "key not found" errors
- LocalizationFixed an NPC name inconsistency
- LocalizationFixed various typographical errors
Source
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