Full notes
Full BAIONLENJA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Performance
BAIONLENJA changes
It took slightly longer than I hoped for, but the update aptly named in tribute to one of the greatest games of all time, is now here and ready to move you to tears with how good it is.
I basically finished the entire game. But I'm not done yet, as I find myself coursing with power...
Here's the key points of what has changed.
-Everything
Thanks for reading!
LEVELS:
Entire game has been overhauled and tons of content has been added
Every level is reworked both art and gameplay wise
Levels now follow the theme of the sector more closely
The world and the levels are more intuitive to explore and find the next place to go
You can complete levels in a more freeform order.
There's now 3 sectors, and each have new levels. (more will be added to neurotech later)
Needle of galgalim is now restored to its fully glory as a super hard post-game level
Combat and Movement
You now get the paradox boost before the blade.
The blade's damaging attack is now an aoe, making it easier to hit enemies while going fast
Going fast deals extra damage (you will one shot most enemies when going fast)
Blade has a new viewmodel and context sensitive animations
All guns are removed in favor of focusing on the blade
Enemies are less RNG heavy, making them more consistent to hit while at speed
You can now break the sound barrier by going over 1234 km/h
Less filler enemies
Story and Lore
Added ending
Lots of more lore entries
New "genetic disc" lore collectibles, replacing health orbs
Overall increased effort put into storytelling
Other
Massive performance optimizations, now runs on a phone at 60fps
Save system overhauled internally (all progress is reset, but you want to start from the beginning anyway)
Source
Changelog.gg summarizes and formats this update. How we read updates.
