Full notes
Full bagelball update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
bagelball changes
Changed fast-fall to be more of a ground-pound, instantly switches your velocity downwards
When you hit the ground after fast-falling, you can quickly jump for a super jump
When going at terminal velocity this super jump maintains speed
Added bunny-hopping into the game to maintain speed (if you jump quickly after hitting the ground, you retain your speed you had in the air. You can't gain speed this way)
Added shadows to all the maps
Made warehouse a bit brighter
Made wall jump more consistent (should work when scaling maps)
You can also now wall jump off a bagel which is interesting but largely pointless
Source
Changelog.gg summarizes and formats this update. How we read updates.
