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Steam News18 June 20251y ago

new movement tech bagelball 0.8.7

Changed fast-fall to be more of a ground-pound, instantly switches your velocity downwards When you hit the ground after fast-falling, you can quickly jump for a super jump When going at terminal velocity this super jum

Full notes

Full bagelball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Maps
changedChanged fast-fall to be more of a ground-pound, instantly switches your velocity downwards
addedAdded bunny-hopping into the game to maintain speed (if you jump quickly after hitting the ground, you retain your speed you had in the air. You can't gain speed this way)
addedAdded shadows to all the maps
changedMade wall jump more consistent (should work when scaling maps)

bagelball changes

changedChanged fast-fall to be more of a ground-pound, instantly switches your velocity downwards
addedAdded bunny-hopping into the game to maintain speed (if you jump quickly after hitting the ground, you retain your speed you had in the air. You can't gain speed this way)
addedAdded shadows to all the maps
changedMade wall jump more consistent (should work when scaling maps)
  • Changed fast-fall to be more of a ground-pound, instantly switches your velocity downwards

  • When you hit the ground after fast-falling, you can quickly jump for a super jump

  • When going at terminal velocity this super jump maintains speed

  • Added bunny-hopping into the game to maintain speed (if you jump quickly after hitting the ground, you retain your speed you had in the air. You can't gain speed this way)

  • Added shadows to all the maps

  • Made warehouse a bit brighter

  • Made wall jump more consistent (should work when scaling maps)

  • You can also now wall jump off a bagel which is interesting but largely pointless

Source

Steam News / 18 June 2025

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