In this update4
Full notes
Full Bag of Dreams update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello dreamers!💜
What changed
- Gameplay
Bag of Dreams changes
Our first-ever gameplay trailer for Bag of Dreams is officially live, and we couldn’t be happier with how the launch on Itch has gone so far!
In just a few days we've received ▶️ 600+ demo plays ⭐ Tons of thoughtful comments, feedback & reviews 💙 Nearly 100 wishlists and climbing!
Thank you all for the incredible support, it truly feels like a dream coming true.❤️
🃏 What is Bag of Dreams?
Bag of Dreams is our new cozy indie Dreambuilder! Focused on unique fragment mechanics, timing-based effects, and deep deck synergies. Each run is about crafting your own dream and discovering powerful interactions.
🛣️ Roadmap (Dates Subject to Change)
Early January 2026 (Estimated Jan 7) – Next Demo Update
A brand-new deck focused on placement timing & threshold manipulation
First-ever effect that enhances other fragments
A new playable character
New difficulty for both decks and the default bag
If time allows: Dreamspace powerups (Essence currency)
QoL improvements & clarity based on your feedback
🚀 Late Q1 / Early Q2 – Full Game Release (Planned)
At least 4 playable decks
At least 5 playable characters
Roguelite progression & permanent unlocks
Save/load during runs
Stats system
Improved fragment effect feedback
Deck glossary with detailed fragment explanations
🔮 Post-Launch (If the Game Does Well)
Improved stats system
Fragment upgrades
More content!
👉 If you haven’t yet: play the free demo on Itch, leave a review, and wishlist Bag of Dreams on Steam to help make the full release even better.
Create your own dreams no one else will do it for you. 💜
Source
Changelog.gg summarizes and formats this update. How we read updates.
