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Steam News27 July 202618d ago

Major Update — Update 1.0.1.0

Forward+ Rendering Enabled Upgraded from Compatibility Mode to Forward+ in Godot for significantly better GPU performance. Higher Enemy Capacity Increased the enemy cap from 40 → 100 for more intense wave combat.

Full notes

Full BAENANA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes1 removal
  • Compatibility
  • Balance
  • Gameplay
  • Store
  • UI and audio
addedForward+ Rendering Enabled Upgraded from Compatibility Mode to Forward+ in Godot for significantly better GPU performance.
changedHigher Enemy Capacity Increased the enemy cap from 40 → 100 for more intense wave combat.
removedRage System Removed Fully removed to streamline gameplay and reduce unnecessary complexity.
changedWeapon System Reworked Replaced the old 6‑weapon system with a cleaner setup: Max 2 weapons Weapons auto‑upgrade when buying the same type/level in the shop
addedNew Powerup System Players now have 4 powerups that can be upgraded during gameplay for deeper build customization.
changedCyberpunk Visual Update Refreshed art direction and UI for stronger neon/cyberpunk vibes.
Higher Enemy Capacity Increased the enemy cap40100Higher Enemy Capacity Increased the enemy cap increased, buff

BAENANA changes

addedForward+ Rendering Enabled Upgraded from Compatibility Mode to Forward+ in Godot for significantly better GPU performance.
changedHigher Enemy Capacity Increased the enemy cap from 40 → 100 for more intense wave combat.
removedRage System Removed Fully removed to streamline gameplay and reduce unnecessary complexity.
changedWeapon System Reworked Replaced the old 6‑weapon system with a cleaner setup: Max 2 weapons Weapons auto‑upgrade when buying the same type/level in the shop
addedNew Powerup System Players now have 4 powerups that can be upgraded during gameplay for deeper build customization.
  • Forward+ Rendering Enabled Upgraded from Compatibility Mode to Forward+ in Godot for significantly better GPU performance.

  • Higher Enemy Capacity Increased the enemy cap from 40 → 100 for more intense wave combat.

  • Rage System Removed Fully removed to streamline gameplay and reduce unnecessary complexity.

  • Weapon System Reworked Replaced the old 6‑weapon system with a cleaner setup:

    • Max 2 weapons

    • Weapons auto‑upgrade when buying the same type/level in the shop

  • New Powerup System Players now have 4 powerups that can be upgraded during gameplay for deeper build customization.

  • Cyberpunk Visual Update Refreshed art direction and UI for stronger neon/cyberpunk vibes.

  • Gamepad Support Added Early implementation included; full support coming soon.

– Max

Source

Steam News / 27 July 2026

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