Full notes
Full BAENANA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
This update is all about raw speed and cleaner gameplay flow. A ton of systems were optimized, simplified, or rebuilt to make every run feel smoother and more responsive.
Highlights
Big performance improvement
Caching optimizations for blood splats, popups, loot, projectiles, and enemies
New enemy pooling system
Simplified enemy logic
Simplified weapon logic
Added recoil animation to guns
Removed knockback when hit by bullets
Reduced enemy bullet size
Texture optimizations for lower VRAM usage
Optimized enemy spawning logic
Added 2 new enemies
Improved enemy attack arsenal and logic
Fixed achievement: now unlocks when holding all 6 katanas in one run
Player weapon optimizations
More improvements are already in the works – Max
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
