Steam News16 May 202615d ago

Update 0.1.3.1 — Performance & Combat Fixes

Melee attacks now correctly apply elemental bonuses from both items and the weapon. Added caching for blood splats to reduce spikes during heavy combat. Added a loot cache to reuse objects instead of spawning new ones.

Full notes

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What changed

0 fixes2 additions1 change1 removal
  • Store
  • Gameplay
  • Maps
  • Performance
changedMelee attacks now correctly apply elemental bonuses from both items and the weapon.
addedAdded caching for blood splats to reduce spikes during heavy combat.
addedAdded a loot cache to reuse objects instead of spawning new ones.
removedRemoved collision detection from loot for a noticeable performance boost.
  • Melee attacks now correctly apply elemental bonuses from both items and the weapon.

  • Added caching for blood splats to reduce spikes during heavy combat.

  • Added a loot cache to reuse objects instead of spawning new ones.

  • Limited how many loot pieces can exist per wave to keep the field clean.

  • Removed collision detection from loot for a noticeable performance boost.

– Max

Source

Steam News / 16 May 2026

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