Full notes
Full BAENANA update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Server
Minor Update 0.1.1.0
Enemy Collision Improvement — Enemies now avoid clumping, improving flow and performance.
Higher Enemy Cap — Increased to 50 for more intense battles.
Loot Glow Refinement — Softer, less distracting glow for cleaner visuals.
Projectile & Impact UI Refinement — Updated visuals for clearer hit feedback.
Improved Projectile Logic — More accurate, responsive shots and impacts.
Better Hit‑Effect Visibility — Splash colors now pop more clearly during combat.
Music Transition Fix — Resolved a rare glitch that could break volume during transitions.
Text Clipping Fix — UI text no longer cuts off on the sides.
New Gameplay Track — Fresh music added by ThisIsBeatKitchen.
Enemy Freeze Fix — Enemies no longer get stuck after attacking.
Missing Animation Crash Fix — Eliminated a crash caused by invalid animation references.
Audio Cache Added — Instant SFX playback with reduced latency.
New Auto‑Aim & Manual Aim System — More control, smoother targeting, better combat feel.
Movement Input Update — Removed left‑click movement; now WASD or cursor only.
Left‑Click Manual Attack — You can now attack directly with left‑click.
HUD Refinement — Cleaner layout + new status avatar for future features.
SFX Parallel Playback Limiter — Prevents audio spikes when many sounds trigger at once.
— Max
Source
Changelog.gg summarizes and formats this update. Original post from Steam News. How we read updates.
