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Steam News19 April 20188y ago

60 fps smoothness is here!

More optimizations this week! BLuRT just got updated to v1.03 which includes a huge fps boost! If your PC is up to it (mid, high range), you can now play BLuRT in 60 fps or higher.

Full notes

Full BadLands RoadTrip update

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What changed

3 fixes0 additions1 change1 removal
  • Performance
  • Gameplay
  • Fixes
fixedMore optimizations this week! BLuRT just got updated to v1.03 which includes a huge fps boost! If your PC is up to it (mid, high range), you can now play BLuRT in 60 fps or higher. A lot of frame drops have been addressed too, so your experience should be even smoother. What has been fixed this week:
changedLifts and trains had a small tweak for smoother operation.
fixedFloating train rails have been mostly addressed.
fixedSeveral nasty frame drops on the client side of the game have been fixed.
removedSeveral minor redundant code cycles have been removed. This update paves the way to a 'directors cut.' A lot of fights with bots have been scrapped, because the optimization was not up to it, especially on the final fight. I plan on putting those bots back into the game. I am not promising extra content in assets, but the game might just get a little bit harder in the coming weeks. Do not fret, however. More bots means more money, which also means bigger guns. ;) Enjoy!

BadLands RoadTrip changes

fixedMore optimizations this week! BLuRT just got updated to v1.03 which includes a huge fps boost! If your PC is up to it (mid, high range), you can now play BLuRT in 60 fps or higher. A lot of frame drops have been addressed too, so your experience should be even smoother. What has been fixed this week:
changedLifts and trains had a small tweak for smoother operation.
fixedFloating train rails have been mostly addressed.
fixedSeveral nasty frame drops on the client side of the game have been fixed.
removedSeveral minor redundant code cycles have been removed. This update paves the way to a 'directors cut.' A lot of fights with bots have been scrapped, because the optimization was not up to it, especially on the final fight. I plan on putting those bots back into the game. I am not promising extra content in assets, but the game might just get a little bit harder in the coming weeks. Do not fret, however. More bots means more money, which also means bigger guns. ;) Enjoy!

More optimizations this week! BLuRT just got updated to v1.03 which includes a huge fps boost! If your PC is up to it (mid, high range), you can now play BLuRT in 60 fps or higher. A lot of frame drops have been addressed too, so your experience should be even smoother. What has been fixed this week:

World is managed better in memory, resulting in a higher frame rate.

Gun construction takes less clock cycles for faster robot spawns.

Lifts and trains had a small tweak for smoother operation.

Floating train rails have been mostly addressed.

Several nasty frame drops on the client side of the game have been fixed.

Several minor redundant code cycles have been removed. This update paves the way to a 'directors cut.' A lot of fights with bots have been scrapped, because the optimization was not up to it, especially on the final fight. I plan on putting those bots back into the game. I am not promising extra content in assets, but the game might just get a little bit harder in the coming weeks. Do not fret, however. More bots means more money, which also means bigger guns. ;) Enjoy!

Source

Steam News / 19 April 2018

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