Full notes
Full Bad Run - Turbo Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
We just release our first update, version 1.11.10. The new update includes some of your suggestions and reports, keep em coming!
New achievement for finishing all mission levels with 3 stars rating.
Magnet indicator now appears on top of the player instead of top right UI.
Store upgrade buttons were still clickable when out of frame.
Removed fireball timescale slow motion effect.
Secondary jump button is now also used to start playing a mission level.
Added sound effect for picking up map pieces.
Jump could be initiated when the game is paused, make you unable to jump after resuming play.
Music stopped when moving to the next level.
Pressing the play button to start the missions registered as a jump.
Fixed castle message text position.
Fixed spikes on green hills wrong position.
Moved new high score message icon to the top of the screen.
Exit game icon switched faces expression.
Source
Changelog.gg summarizes and formats this update. How we read updates.
