Full notes
Full Bad Dog, Good Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Compatibility
- Fixes
- UI and audio
Bad Dog, Good Time changes
Woof! Hello my lovely friends!
I hope everyone's Christmas was wonderful and we're on to the New Year!
With my Birthday being in the first week of January - I may or may not put a secret code in my games
somewhere >.> 0126 - January 2026
Okay, so! Let me begin with some game development updates on a less technical scale.
Bad Dog, Good Nights - Working on artwork in order to finish out Night 3 and start developing Night 4
and 5, maybe even Night 6. We shall see!
All My Heart, Banjo - I am also waiting on some artwork so I can continue this story. Since, well, I am
Banjo, I am taking this one kind of slow because it is based on my real life and in real life events. So
with some of the more serious conversation scenes in-game, takes a lot out of me.
Critter Box - New Game I am working on releasing to keep me busy as I wait on art, its been fun and
I highly encourage you guys to wishlist it and grab a copy!
OKAY SO FOR SOME OF THE RECENT TECHNICAL UPDATES
For most of my games I have figured out how to do the Steam Backend configurations to add a new
launch option for you guys! This particularly is for Linux users. I use Linux myself so I want to make sure
my Tux friends can play my games natively for the most part. So thats fixed!
The export and packaged files were all there, I just.... well with only being one dev, and a new one at that
I didn't know how to do all the Steam "paperwork" to get that all prim-and-proper. Should be good now!
Also my games should now run, not in the debug window version....... So got that fixed!
UI changes - Well considering how I've developed my trilogy, makes it hard to have global settings, so I've
removed the options in-game. Makes things look nicer and not so amateur.
Source
Changelog.gg summarizes and formats this update. How we read updates.
