Full notes
Full Bad boy simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Gameplay:
There are 30 levels in the new class! A system for mixing chemical components is available to you, it is on them that the gameplay is focused. Place fireworks or a bomb right in the classroom, freeze the teacher and poison, but that's not all!
The old class now also has 30 levels. Time stopping system updated. Every 10 levels, the ability to stop time will change. From 1 to 10 levels, as before, but from 11 to 20 you cannot just restore time, you have to do dirty tricks.
Also, at the beginning of the level, your energy reserve for stopping time will be at zero. From 21 to 30 levels of filth will give much less opportunity to restore time, this will lead to the fact that you have to switch to stealth mode of the game more. Distract the teacher more and monitor his actions.
Graphics:
New characters! We changed the character models, made them more real and atmospheric. The interior of the classrooms and the corridor has been changed. Now the card is one, from the chemistry room it will be possible to get into any other that is found in the game.
Other:
New kind of menu on levels. New main menu, it has become more convenient and interesting. Also, some bugs and visuals of items have been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
