Full notes
Full Backrooms Media update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Server
- Store
Hey everyone!
Time for another devlog. This one’s a bit shorter, but the thing I’m working on is pretty exciting!
💡 What’s New?
I’m working on procedurally generated levels for the new game mode! This is a huge step, and I’m really excited about it. Having levels that generate dynamically will bring more replayability, unpredictability, and tension, so exactly what Backrooms Media needs. It’s still very early in development, but I can’t wait to show you more as soon as I can!
Here’s what it looks like on my end so far!
🐛 Help Needed: Tracking the Fatal Error Crash
I also want to ask for your help in tracking down the fatal error that’s been causing crashes. If you’ve experienced this issue, I’d really appreciate any details you can share to help me pinpoint the cause. Here’s what would be most helpful: 🖥️ PC specs (CPU, GPU, RAM, OS) 🔄 Lobby type (Did you host, join a game, or play solo?) 📍 Level (Where did it happen?) 🎮 Interaction (What were you doing? Finishing a level, loading the next one, interacting with objects, etc.)
You can reach out to me on Discord or send all the info to support@prettysoon.games. Thanks!
🤝 Join the Community!
If you want to chat about the game, report bugs, or just hang out with other players, hop into the Backrooms Media Discord server. Your feedback really shapes the game, and I appreciate every bit of it.
Thanks as always for your support. I’ll have more updates for you soon!
— Patrik
Source
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