In this update4
Full notes
Full Backrooms Media update
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What changed
- Gameplay
- UI and audio
- Balance
- Workshop
- Events
- Store
Backrooms Media changes
Hey everyone!
First off, thank you for your feedback and support as always. As promised, I have another update for you!
⭐ What’s New?
This month, I focused on reworking the Parking Lot level, but that’s not all! Here’s what’s new:
☢️ Parking Lot Revamp:
- New ModelsI’ve added fresh environmental details and a brand-new card reader to help you find the exit door more easily
- New LayoutThe Parking Lot level has been redesigned with new areas for you to explore
☢️ Sound Enhancements:
Flashlights now have sounds when toggled
Player damage sounds have been updated
The Smiler now comes with its own creepy sound
☢️ Monster Speed Adjustments:
Monsters on Level 0 have had their speed rebalanced—they’ll no longer charge at you with superspeed
☢️ Bug Fixes:
Various fixes to improve your gameplay experience
Fixed a bug causing workshop levels to not appear
🎮 About the New Game Mode
In an earlier devlog, I mentioned that a new game mode was planned for this December. I’ve decided to postpone its release because it’s just not ready yet. I want to make sure it’s in a good state before sharing it with you all.
That said, I’m eager to gather your feedback on it! I’m planning to release the game mode on the experimental branch first, possibly in January, and may even organize broader playtests to see if it’s heading in the right direction. Keep an eye out for more news on this soon!
🎁 Holiday Break
As the holiday season approaches, the weekly devlogs will pause for a short break and return in the second week of January. I’ll also be taking this time to rest and recharge.
I hope you all have a wonderful holiday season and an amazing start to 2025. Thank you so much for your support throughout 2024, it meant the world to me. I’m super excited for what’s coming next, and I can’t wait to share more updates with you in the new year!
Take care and see you in 2025 🎉
— Patrik
Source
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