Full notes
Full Backrooms Lost Unit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- Maps
Backrooms Lost Unit changes
Fixes & Changes
Added missing collisions in level 0.
Fixed an issue in the Metro Station where a checkpoint could occasionally send players to the wrong location.
Fixed keypads not working for clients in multiplayer sessions.
Fixed an issue where some players could spawn underneath the map in the Electrical Rooms level.
Reduced the number of Humanoids in the Basement level to make gameplay more forgiving.
Humanoids now kill players on the first jumpscare.
Reduced sanity drain in the Basement Level.
Source
Changelog.gg summarizes and formats this update. How we read updates.
