Full notes
Full Backrooms Cleanup Crew update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Cleaners!
What changed
- Gameplay
- Events
- UI and audio
- Performance
- Fixes
Chapter 3 levels 1 & 2 are ready to play! Thank you for your patience on this patch, we've spent some time setting up neat new things we'll use throughout this Chapter and are super pleased with how it turned out.
Content Additions
Chapter 3 levels 1 & 2
New suit colors, faceplates, suit logos and patterns to unlock
New faceplate and pattern available in the employee benefits terminal
New rare duck variants
New Nametags
New Chapter Lobbies
When players reach certain points in the Chapter 2 and 3 story progression, they will be sent to a new lobby corresponding with that Chapter.
Gameplay Changes
Increased the F-Corp Credits reward for 2-08 completion to compensate for the lack of standard objectives (true of 3-02 as well, for the same reason)
Gameplay Improvements
UI now indicates whenever new surfaces or items are created (such as from player death, translocational anomalies, duck shooters, etc)
Performance Improvements
Improved load speed for all levels, particularly for large levels
Bugs
Fixed an issue where other players' W4SHRs would not appear glowing when appropriate
Source
Changelog.gg summarizes and formats this update. How we read updates.
