Full notes
Full Backpackwar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
The self destruct damage of the "Self Exploding Fireman" has been reduced to one-third of its original damage.
All consumables' attributes have been upgraded.
Equipment adjustment of "Dragon Sword": The passive skill originally assigned to the troops, "Steady Strike - After killing, provide 15 defenses for oneself and our neighboring team for 3 rounds." has been replaced with "Firm Will - After attacking, provide 5 attacks and 10 defenses for oneself for 3 rounds." Passive skill.
Devil Sword Equipment Adjustment: Added passive skill "Madness -+6 damage before attack, but -20 defense, lasts for 3 rounds
Devil Crossbow Equipment Adjustment: Added passive skill "Madness -+6 damage before attack, but -20 defense, lasts for 3 rounds
Fixed a bug in random events where players are unable to continue moving forward after an encounter battle has ended.
Fix bugs that prevent combat from occurring
Source
Changelog.gg summarizes and formats this update. How we read updates.
